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Moonlight Serenade

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Moonlight Serenade
Active
Magic
Solo
10 ranks
Moonlight Serenade

Solo Skill, during the performance time, increases M.Atk by (Own INT + 28) of all teammates within 4m, performance lasts 30 sec. Uses 8 SP each sec, must have a Whip-type weapon equipped

Skill type
Solo
Target
Friend
Range
0 m
Cast delay
1.50 s
Duration
30 s
SP cost
75
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
75
75
75
75
75
75
75
75
75
75
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Duration
30 s
30 s
30 s
30 s
30 s
30 s
30 s
30 s
30 s
30 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Magic Damage Increase: +5% +1% × skill level − 5% Calc Once: +1
Party
Magic Damage Increase: +5% +1% × skill level − 5% Calc Once: +1
Self
Magic Damage Increase: +4.00% +1% × skill level − 5% Calc Once: +1
Party
Magic Damage Increase: +4.00% +1% × skill level − 5% Calc Once: +1
Self
Magic Damage Increase: +3% +1% × skill level − 5% Calc Once: +1
Party
Magic Damage Increase: +3% +1% × skill level − 5% Calc Once: +1
Self
Magic Damage Increase: +2.00% +1% × skill level − 5% Calc Once: +1
Party
Magic Damage Increase: +2.00% +1% × skill level − 5% Calc Once: +1
Self
Magic Damage Increase: +1.00% +1% × skill level − 5% Calc Once: +1
Party
Magic Damage Increase: +1.00% +1% × skill level − 5% Calc Once: +1
Self
Calc Once: +1
Party
Calc Once: +1
Self
Calc Once: +1
Party
Calc Once: +1
Self
Calc Once: +1
Party
Calc Once: +1
Self
Calc Once: +1
Party
Calc Once: +1
Self
Calc Once: +1
Party
Calc Once: +1
Description Solo Skill, during the performance time, increases M.Atk by (Own INT + 100) & M.Atk Inc. by 5% of all teammates within 4m, performance lasts 30 sec. Uses 12 SP each sec, must have a Whip-type weapon equipped Solo Skill, during the performance time, increases M.Atk by (Own INT + 92) & M.Atk Inc. by 4% of all teammates within 4m, performance lasts 30 sec. Uses 12 SP each sec, must have a Whip-type weapon equipped Solo Skill, during the performance time, increases M.Atk by (Own INT + 84) & M.Atk Inc. by 3% of all teammates within 4m, performance lasts 30 sec. Uses 11 SP each sec, must have a Whip-type weapon equipped Solo Skill, during the performance time, increases M.Atk by (Own INT + 76) & M.Atk Inc. by 2% of all teammates within 4m, performance lasts 30 sec. Uses 11 SP each sec, must have a Whip-type weapon equipped Solo Skill, during the performance time, increases M.Atk by (Own INT + 68) & M.Atk Inc. by 1% of all teammates within 4m, performance lasts 30 sec. Uses 10 SP each sec, must have a Whip-type weapon equipped Solo Skill, during the performance time, increases M.Atk by (Own INT + 60) of all teammates within 4m, performance lasts 30 sec. Uses 10 SP each sec, must have a Whip-type weapon equipped Solo Skill, during the performance time, increases M.Atk by (Own INT + 52) of all teammates within 4m, performance lasts 30 sec. Uses 9 SP each sec, must have a Whip-type weapon equipped Solo Skill, during the performance time, increases M.Atk by (Own INT + 44) of all teammates within 4m, performance lasts 30 sec. Uses 9 SP each sec, must have a Whip-type weapon equipped Solo Skill, during the performance time, increases M.Atk by (Own INT + 36) of all teammates within 4m, performance lasts 30 sec. Uses 8 SP each sec, must have a Whip-type weapon equipped Solo Skill, during the performance time, increases M.Atk by (Own INT + 28) of all teammates within 4m, performance lasts 30 sec. Uses 8 SP each sec, must have a Whip-type weapon equipped
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Symphony of Love (Self)

Increase M.Atk

Self
Applied change
Calc Once
+1

Symphony of Love (Teammate)

Increase M.Atk

Party
Applied change
Calc Once
+1
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide