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End of Sun and Moon

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End of Sun and Moon
Active
Magic
Ensemble
10 ranks
End of Sun and Moon

A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 10% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 21% less DMG to the performer. The performance lasts for 60s, consuming %s SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped.

Skill type
Ensemble
Target
Enemy
Range
0 m
Cooldown
80 s
Cast delay
2 s
Duration
60 s
SP cost
300
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: End of Sun and Moon(Layers)

Max-level result Movement Speed At Lv. 10
-10%
Scaling rule
-1% × skill level + 0%
Affects
Enemy

Source: End of the sun and moon (demon)

Max-level result Movement Speed At Lv. 10
-10%
Scaling rule
-1% × skill level + 0%
Affects
Enemy
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
300
300
300
300
300
300
300
300
300
300
Cooldown
80 s
80 s
80 s
80 s
80 s
80 s
80 s
80 s
80 s
80 s
Cast delay
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Duration
60 s
60 s
60 s
60 s
60 s
60 s
60 s
60 s
60 s
60 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Status: End of Sun and Moon
Enemy
Movement Speed: -10% -1% × skill level + 0% Same Source Layer: +1 Maximum stacks: 6
Enemy
Enemy
Status: 日月终焉(敌人)
Enemy
Movement Speed: -10% -1% × skill level + 0% Maximum stacks: 5
Self
Status: End of Sun and Moon
Enemy
Movement Speed: -9% -1% × skill level + 0% Same Source Layer: +1 Maximum stacks: 6
Enemy
Enemy
Status: 日月终焉(敌人)
Enemy
Movement Speed: -9% -1% × skill level + 0% Maximum stacks: 5
Self
Status: End of Sun and Moon
Enemy
Movement Speed: -8% -1% × skill level + 0% Same Source Layer: +1 Maximum stacks: 6
Enemy
Enemy
Status: 日月终焉(敌人)
Enemy
Movement Speed: -8% -1% × skill level + 0% Maximum stacks: 5
Self
Status: End of Sun and Moon
Enemy
Movement Speed: -7.00% -1% × skill level + 0% Same Source Layer: +1 Maximum stacks: 6
Enemy
Enemy
Status: 日月终焉(敌人)
Enemy
Movement Speed: -7.00% -1% × skill level + 0% Maximum stacks: 5
Self
Status: End of Sun and Moon
Enemy
Movement Speed: -6% -1% × skill level + 0% Same Source Layer: +1 Maximum stacks: 6
Enemy
Enemy
Status: 日月终焉(敌人)
Enemy
Movement Speed: -6% -1% × skill level + 0% Maximum stacks: 5
Self
Status: End of Sun and Moon
Enemy
Movement Speed: -5% -1% × skill level + 0% Same Source Layer: +1 Maximum stacks: 6
Enemy
Enemy
Status: 日月终焉(敌人)
Enemy
Movement Speed: -5% -1% × skill level + 0% Maximum stacks: 5
Self
Status: End of Sun and Moon
Enemy
Movement Speed: -4% -1% × skill level + 0% Same Source Layer: +1 Maximum stacks: 6
Enemy
Enemy
Status: 日月终焉(敌人)
Enemy
Movement Speed: -4% -1% × skill level + 0% Maximum stacks: 5
Self
Status: End of Sun and Moon
Enemy
Movement Speed: -3% -1% × skill level + 0% Same Source Layer: +1 Maximum stacks: 6
Enemy
Enemy
Status: 日月终焉(敌人)
Enemy
Movement Speed: -3% -1% × skill level + 0% Maximum stacks: 5
Self
Status: End of Sun and Moon
Enemy
Movement Speed: -2% -1% × skill level + 0% Same Source Layer: +1 Maximum stacks: 6
Enemy
Enemy
Status: 日月终焉(敌人)
Enemy
Movement Speed: -2% -1% × skill level + 0% Maximum stacks: 5
Self
Status: End of Sun and Moon
Enemy
Movement Speed: -1% -1% × skill level + 0% Same Source Layer: +1 Maximum stacks: 6
Enemy
Enemy
Status: 日月终焉(敌人)
Enemy
Movement Speed: -1% -1% × skill level + 0% Maximum stacks: 5
Description A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 100% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 30% less DMG to the performer. The performance lasts for 60s, consuming %s SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped. A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 90% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 29% less DMG to the performer. The performance lasts for 60s, consuming %s SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped. A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 80% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 28% less DMG to the performer. The performance lasts for 60s, consuming %s SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped. A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 70% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 27% less DMG to the performer. The performance lasts for 60s, consuming %s SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped. A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 60% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 26% less DMG to the performer. The performance lasts for 60s, consuming %s SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped. A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 50% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 25% less DMG to the performer. The performance lasts for 60s, consuming %s SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped. A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 40% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 24% less DMG to the performer. The performance lasts for 60s, consuming %s SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped. A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 30% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 23% less DMG to the performer. The performance lasts for 60s, consuming %s SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped. A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 20% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 22% less DMG to the performer. The performance lasts for 60s, consuming %s SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped. A concord skill that inflicts one stack of [Doomsday] per sec on all enemies within 5m. Each stack of [Doomsday] reduces MOV SPD of the enemy by 10% (doesn't work on monsters). The enemy dies upon gaining the 5th stack of [Doomsday] (doesn't work on monsters). Enemies out of [End of Sun and Moon]'s range deal 21% less DMG to the performer. The performance lasts for 60s, consuming %s SP per sec. You must perform with a Bard in the team that has learned this skill. The skill level is (total skill level of the two/2) rounded down. A whip must be equipped.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

End of Sun and Moon

Self
Applied change
Applied Buff
Status
End of Sun and Moon

End of Sun and Moon(Layers)

Doomsday: die when reach 5 layers

Enemy
Applied change
Movement Speed
-10%
Formula: -1% × skill level + 0%
Same Source Layer
+1
Maximum stacks
6

End of Sun and Moon(Death)

Enemy
Applied change
Kill

日月终焉(敌人)

Enemy
Applied change
Applied Buff
Status
日月终焉(敌人)

End of the sun and moon (demon)

Enemy
Applied change
Movement Speed
-10%
Formula: -1% × skill level + 0%
Maximum stacks
5
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide