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Severe Rainstorm

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Severe Rainstorm
Active
Magic
Attack
20 ranks
Severe Rainstorm

Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 55% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%.

Skill type
Attack
Target
Enemy
Range
5 m
Cast time
4 s
Cooldown
3 s
Cast delay
3 s
Duration
5 s
SP cost
26
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–20
Metric
Max level Level 20
Level 19 Level 19
Level 18 Level 18
Level 17 Level 17
Level 16 Level 16
Level 15 Level 15
Level 14 Level 14
Level 13 Level 13
Level 12 Level 12
Level 11 Level 11
Level 10 Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
64
62
60
58
56
54
52
50
48
46
44
42
40
38
36
34
32
30
28
26
Cast time
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
Cooldown
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cast delay
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Duration
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
Range
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
Skill points
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Self
Status: Raging Storm (Dancer Rune)
Oneskilloneenemybuff
Maximum stacks: 6
Self
Physical Penetration: +2% Ignore Physical Defense: +2% Maximum stacks: 5
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Description Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 150% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 145% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 140% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 135% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 130% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 125% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 120% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 115% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 110% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 105% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 100% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 95% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 90% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 85% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 80% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 75% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 70% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 65% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 60% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%. Volleys a hail of arrows into the sky that rain down in a 3m range, inflicting [Arrow Shower] x 55% Phy. DMG on enemies in the range each 0.5 seconds for 5 seconds. Each Raging Storm stacked in the area increases DMG by 10%, up to 50%.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 20

Raging Storm (Dancer Rune)

Move Spd up

Self
Applied change
Applied Buff
Status
Raging Storm (Dancer Rune)

Raging Storm (Damage Mark)

Oneskilloneenemybuff
Applied change
Maximum stacks
6

Phy. Pen., Ignore DEF Increased

Phy. Pen., Ignore DEF Increased

Self
Applied change
Physical Penetration
+2%
Ignore Physical Defense
+2%
Maximum stacks
5

Burning State Effect [Burning]

Enemy
Applied change
Fire Damage Reduction
+25%
Magic Defense
-25%

Burning Bleeding Effect

Enemy
Applied change
Hp Reduce
Del Hp %
+20%
Maximum stacks
2
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide