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RO Codex Adventurer's Index RO Codex ROM Eternal Love
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Music

Back to skills
Music
Passive
Passive
10 ranks
Music

When a Solo song is played completely, its Solo effect will take effect for an extra 6 seconds after the performance

Skill type
Passive
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Self
Self
Self
Self
Self
Self
Self
Self
Self
Description When a Solo song is played completely, its Solo effect will take effect for an extra 15 seconds after the performance When a Solo song is played completely, its Solo effect will take effect for an extra 14 seconds after the performance When a Solo song is played completely, its Solo effect will take effect for an extra 13 seconds after the performance When a Solo song is played completely, its Solo effect will take effect for an extra 12 seconds after the performance When a Solo song is played completely, its Solo effect will take effect for an extra 11 seconds after the performance When a Solo song is played completely, its Solo effect will take effect for an extra 10 seconds after the performance When a Solo song is played completely, its Solo effect will take effect for an extra 9 seconds after the performance When a Solo song is played completely, its Solo effect will take effect for an extra 8 seconds after the performance When a Solo song is played completely, its Solo effect will take effect for an extra 7 seconds after the performance When a Solo song is played completely, its Solo effect will take effect for an extra 6 seconds after the performance
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Music (Dancer)

Self
Applied change
Extend Solo
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide