- Max-level result Effect At Lv. 5
- When playing, increase your SP Regen by 10% every 3 seconds. Up to 10 layers
- Scaling rule
- +2% × skill level + 0%
Getting Better - Restore
When playing, increase your SP Regen by 2% every 3 seconds. Up to 10 layers
- Skill type
- Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: When playing, increase your SP Regen by 10% every 3 seconds. Up to 10 layers
+2% × skill level + 0%
|
Effect: When playing, increase your SP Regen by 8% every 3 seconds. Up to 10 layers
+2% × skill level + 0%
|
Effect: When playing, increase your SP Regen by 6% every 3 seconds. Up to 10 layers
+2% × skill level + 0%
|
Effect: When playing, increase your SP Regen by 4% every 3 seconds. Up to 10 layers
+2% × skill level + 0%
|
Effect: When playing, increase your SP Regen by 2% every 3 seconds. Up to 10 layers
+2% × skill level + 0%
|
| Description | When playing, increase your SP Regen by 10% every 3 seconds. Up to 10 layers | When playing, increase your SP Regen by 8% every 3 seconds. Up to 10 layers | When playing, increase your SP Regen by 6% every 3 seconds. Up to 10 layers | When playing, increase your SP Regen by 4% every 3 seconds. Up to 10 layers | When playing, increase your SP Regen by 2% every 3 seconds. Up to 10 layers |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Getting Better - Restore
Applied change
- When playing, increase your SP Regen by 10% every 3 seconds. Up to 10 layers
- Formula: +2% × skill level + 0%