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Stalker

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Physical

Stalker

Thief Branch

Ambush, Unload, for both long- and short-range

Base Attributes
Strength
75
Intelligence
15
Vitality
15
Agility
45
Dexterity
75
Luck
45
Stalker character artwork
Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
15 direct
33 inherited
Class skills
All linked skills
Direct
Rogue Skills
Adventure skills
Active & passive
Active only
Passive only

48 shown · 48 class-linked

42 shared Adventure skills available from the source filter

Updating details…
Loading rune compatibility and Aesir totals…
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Resolved game-client class record
The complete player-facing record includes resolved class identity and catalog fields alongside exact client mechanics. References are replaced with verified names; unresolved IDs and asset internals remain hidden.
Runtime class rules
Direct fields from the imported class row.
Client availabilityIsOpen
Open
Maximum Job LevelMaxJobLevel
130
Damage random factorsDamRandom
[1, 1]
Direct skill graphSkill
15 ordered entries
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.

No resolved weapon animation bindings are present in this class row.

InitialAttr
Strength Str
75
Intelligence Int
15
Vitality Vit
15
Agility Agi
45
Dexterity Dex
75
Luck Luk
45
Ordered skill graph
The client Skill array, resolved in its declared order.
  1. 1Snatcher
  2. 2Triangle Shot
  3. 3Rogue's Nature
  4. 4Intimidate
  5. 5State Pursuit
  6. 6Vanished
  7. 7Close Confine
  8. 8Disabling Strike
  9. 9Strip Accessory
  10. 10Double Accessory Removal
  11. 11Strip Weapon
  12. 12Strip Shield
  13. 13Strip Boots
  14. 14Strip Helm
  15. 15Strip Armor
Resolved client JSON

The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.

Table_Class.json
{
    "Name": "Stalker",
    "Description": "Ambush, Unload, for both long- and short-range",
    "Category": "Job class",
    "AttackType": "Physical",
    "IsOpen": true,
    "MaxJobLevel": 130,
    "SkillPointLimit": 40,
    "InitialAttr": {
        "Str": 75,
        "Int": 15,
        "Vit": 15,
        "Agi": 45,
        "Dex": 75,
        "Luk": 45
    },
    "DamRandom": [
        1,
        1
    ],
    "Skill": [
        "Snatcher",
        "Triangle Shot",
        "Rogue's Nature",
        "Intimidate",
        "State Pursuit",
        "Vanished",
        "Close Confine",
        "Disabling Strike",
        "Strip Accessory",
        "Double Accessory Removal",
        "Strip Weapon",
        "Strip Shield",
        "Strip Boots",
        "Strip Helm",
        "Strip Armor"
    ]
}
How to read this job path
Treat hero feature, direct, inherited, and Adventure skills as separate progression systems. Check the advancement path, weapon compatibility, and unlock conditions before comparing the final stat profile. Read the related player guide