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Intimidate

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Intimidate
Active
Physical
Seize
10 ranks
Intimidate

Deal Dmg (200% Atk) to an enemy, and teleports the target to anywhere on the map. The target cannot move for 2 seconds after being teleported.

Skill type
Seize
Target
Enemy
Range
2 m
Cooldown
3 s
Cast delay
2 s
Duration
2 s
SP cost
12
Damage
200%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
560%
×5.60 per damage event · Lv. 1: 200% → Lv. 10: 560%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
560%
520%
480%
440.00%
400%
360%
320%
280%
240%
200%
SP cost
30
28
26
24
22
20
18
16
14
12
Cooldown
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cast delay
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Duration
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Range
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Restriction: Cannot move
Enemy
Status: Intimidate (Aeisr Monument damage bonus)
Enemy
Restriction: Cannot move
Enemy
Status: Intimidate (Aeisr Monument damage bonus)
Enemy
Restriction: Cannot move
Enemy
Status: Intimidate (Aeisr Monument damage bonus)
Enemy
Restriction: Cannot move
Enemy
Status: Intimidate (Aeisr Monument damage bonus)
Enemy
Restriction: Cannot move
Enemy
Status: Intimidate (Aeisr Monument damage bonus)
Enemy
Restriction: Cannot move
Enemy
Status: Intimidate (Aeisr Monument damage bonus)
Enemy
Restriction: Cannot move
Enemy
Status: Intimidate (Aeisr Monument damage bonus)
Enemy
Restriction: Cannot move
Enemy
Status: Intimidate (Aeisr Monument damage bonus)
Enemy
Restriction: Cannot move
Enemy
Status: Intimidate (Aeisr Monument damage bonus)
Enemy
Restriction: Cannot move
Enemy
Status: Intimidate (Aeisr Monument damage bonus)
Description Deal Dmg (560% Atk) to an enemy, and teleports the target to anywhere on the map. The target cannot move for 2 seconds after being teleported. Deal Dmg (520% Atk) to an enemy, and teleports the target to anywhere on the map. The target cannot move for 2 seconds after being teleported. Deal Dmg (480% Atk) to an enemy, and teleports the target to anywhere on the map. The target cannot move for 2 seconds after being teleported. Deal Dmg (440% Atk) to an enemy, and teleports the target to anywhere on the map. The target cannot move for 2 seconds after being teleported. Deal Dmg (400% Atk) to an enemy, and teleports the target to anywhere on the map. The target cannot move for 2 seconds after being teleported. Deal Dmg (360% Atk) to an enemy, and teleports the target to anywhere on the map. The target cannot move for 2 seconds after being teleported. Deal Dmg (320% Atk) to an enemy, and teleports the target to anywhere on the map. The target cannot move for 2 seconds after being teleported. Deal Dmg (280% Atk) to an enemy, and teleports the target to anywhere on the map. The target cannot move for 2 seconds after being teleported. Deal Dmg (240% Atk) to an enemy, and teleports the target to anywhere on the map. The target cannot move for 2 seconds after being teleported. Deal Dmg (200% Atk) to an enemy, and teleports the target to anywhere on the map. The target cannot move for 2 seconds after being teleported.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Intimidate (Snare)

Enemy
Applied change
Restriction
Cannot move

Intimidate (Aeisr Monument damage bonus)

Enemy
Applied change
Applied Buff
Status
Intimidate (Aeisr Monument damage bonus)
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide