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Close Confine

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Close Confine
Active
Magic
Control
5 ranks
Close Confine

Catches one enemy within 3 seconds, setting target into a captive state, but the caster is unable to move and his Flee increases by 4. Following skills can remove the captive state: [Hiding], [Vanished], [Body Relocation], [Ice Tomb], [Furious Rage]

Skill type
Control
Target
Enemy
Range
2 m
Cooldown
3 s
Cast delay
1.50 s
Duration
3 s
SP cost
20
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5

Source: Close Confine (Fleeincreases)

Max-level result Flee At Lv. 5
+20
Scaling rule
+4 × skill level + 0
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
28
26
24
22
20
Cooldown
3 s
3 s
3 s
3 s
3 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Duration
15 s
12 s
9 s
6 s
3 s
Range
2 m
2 m
2 m
2 m
2 m
Skill points
1
1
1
1
1
Applied effects
Self
Flee: +20 +4 × skill level + 0
Enemy, Self
Enemy, Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
Status: Close Confine (shield)
Self
Flee: +16 +4 × skill level + 0
Enemy, Self
Enemy, Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
Status: Close Confine (shield)
Self
Flee: +12 +4 × skill level + 0
Enemy, Self
Enemy, Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
Status: Close Confine (shield)
Self
Flee: +8 +4 × skill level + 0
Enemy, Self
Enemy, Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
Status: Close Confine (shield)
Self
Flee: +4 +4 × skill level + 0
Enemy, Self
Enemy, Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
Status: Close Confine (shield)
Description Catches one enemy within 15 seconds, setting target into a captive state, but the caster is unable to move and his Flee increases by 20. Following skills can remove the captive state: [Hiding], [Vanished], [Body Relocation], [Ice Tomb], [Furious Rage] Catches one enemy within 12 seconds, setting target into a captive state, but the caster is unable to move and his Flee increases by 16. Following skills can remove the captive state: [Hiding], [Vanished], [Body Relocation], [Ice Tomb], [Furious Rage] Catches one enemy within 9 seconds, setting target into a captive state, but the caster is unable to move and his Flee increases by 12. Following skills can remove the captive state: [Hiding], [Vanished], [Body Relocation], [Ice Tomb], [Furious Rage] Catches one enemy within 6 seconds, setting target into a captive state, but the caster is unable to move and his Flee increases by 8. Following skills can remove the captive state: [Hiding], [Vanished], [Body Relocation], [Ice Tomb], [Furious Rage] Catches one enemy within 3 seconds, setting target into a captive state, but the caster is unable to move and his Flee increases by 4. Following skills can remove the captive state: [Hiding], [Vanished], [Body Relocation], [Ice Tomb], [Furious Rage]
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Close Confine (Fleeincreases)

Self
Applied change
Flee
+20
Formula: +4 × skill level + 0

Close Confine (remove effects)

Enemy, Self
Applied change
Del Skill Status

Close Confine (immovable)

Enemy, Self
Applied change
Restriction
Cannot move
Restriction
Cannot be moved by effects

Close Confine (shield)

Immunize part of Dmg in duration

Self
Applied change
Applied Buff
Status
Close Confine (shield)
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide