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Back Stab

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Back Stab
Active
Physical
Attack
20 ranks
Back Stab

Deals physical damage equal to 360% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state.

Skill type
Attack
Target
Enemy
Range
2 m
Cooldown
3 s
Cast delay
1.50 s
SP cost
18
Damage
360%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 20 coefficient
1,500%
×15 per damage event · Lv. 1: 360% → Lv. 20: 1,500%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–20
Metric
Max level Level 20
Level 19 Level 19
Level 18 Level 18
Level 17 Level 17
Level 16 Level 16
Level 15 Level 15
Level 14 Level 14
Level 13 Level 13
Level 12 Level 12
Level 11 Level 11
Level 10 Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
1,500%
1,440%
1,380%
1,320%
1,260%
1,200%
1,140%
1,080%
1,020.00%
960%
900%
840%
780%
720%
660%
600%
540%
480%
420%
360%
SP cost
36
36
36
36
36
36
36
36
36
36
36
34
32
30
28
26
24
22
20
18
Cooldown
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
Skill points
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Enemy
Demi-Human Damage Reduction: -10%
Description Deals physical damage equal to 1500% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 1440% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 1380% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 1320% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 1260% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 1200% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 1140% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 1080% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 1020% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 960% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 900% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 840% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 780% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 720% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 660% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 600% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 540% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 480% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 420% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state. Deals physical damage equal to 360% of Atk to a single enemy. When cast during [Hiding], the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the [Hiding] state.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 20

Humanoid DMG Reduc. decreases

Humanoid DMG Reduc. decreases

Enemy
Applied change
Demi-Human Damage Reduction
-10%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide