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Rogue

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Physical

Rogue

Thief Branch

Ambush, Unload, for both long- and short-range

Base Attributes
Strength
75
Intelligence
15
Vitality
15
Agility
45
Dexterity
75
Luck
45
Rogue character artwork
Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
12 direct
21 inherited
Class skills
All linked skills
Direct
Thief Skills
Adventure skills
Active & passive
Active only
Passive only

33 shown · 33 class-linked

42 shared Adventure skills available from the source filter

Updating details…
Loading rune compatibility and Aesir totals…
Loading compatible equipment…
Resolved game-client class record
The complete player-facing record includes resolved class identity and catalog fields alongside exact client mechanics. References are replaced with verified names; unresolved IDs and asset internals remain hidden.
Runtime class rules
Direct fields from the imported class row.
Client availabilityIsOpen
Open
Maximum Job LevelMaxJobLevel
90
Damage random factorsDamRandom
[1, 1]
Direct skill graphSkill
12 ordered entries
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.

No resolved weapon animation bindings are present in this class row.

InitialAttr
Strength Str
75
Intelligence Int
15
Vitality Vit
15
Agility Agi
45
Dexterity Dex
75
Luck Luk
45
Ordered skill graph
The client Skill array, resolved in its declared order.
  1. 1Plagiarism
  2. 2Enhanced Hiding
  3. 3Double Strafe
  4. 4Compulsion Discount
  5. 5Rob
  6. 6Snatch
  7. 7Repeated Firing
  8. 8Dagger Proficiency
  9. 9Vulture's Eye
  10. 10Tunnel Drive
  11. 11Back Stab
  12. 12Raid
Resolved client JSON

The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.

Table_Class.json
{
    "Name": "Rogue",
    "Description": "Ambush, Unload, for both long- and short-range",
    "Category": "Job class",
    "AttackType": "Physical",
    "IsOpen": true,
    "MaxJobLevel": 90,
    "SkillPointLimit": 40,
    "InitialAttr": {
        "Str": 75,
        "Int": 15,
        "Vit": 15,
        "Agi": 45,
        "Dex": 75,
        "Luk": 45
    },
    "DamRandom": [
        1,
        1
    ],
    "Skill": [
        "Plagiarism",
        "Enhanced Hiding",
        "Double Strafe",
        "Compulsion Discount",
        "Rob",
        "Snatch",
        "Repeated Firing",
        "Dagger Proficiency",
        "Vulture's Eye",
        "Tunnel Drive",
        "Back Stab",
        "Raid"
    ]
}
How to read this job path
Treat hero feature, direct, inherited, and Adventure skills as separate progression systems. Check the advancement path, weapon compatibility, and unlock conditions before comparing the final stat profile. Read the related player guide