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Enchant Poison

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Enchant Poison
Active
Magic
Buff
10 ranks
Enchant Poison

Applies poison to the weapon that lasts 30 sec. Auto Attacks has a 3% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist.

Skill type
Buff
Target
Friend
Range
0 m
Cast delay
1 s
Duration
30 s
SP cost
25
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
35
35
35
35
35
25
25
25
25
25
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Duration
300 s
270 s
240 s
210 s
180 s
150 s
120 s
90 s
60 s
30 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Attack Element: +10
Self
Status: Enhanced Enchant Poison
Self
Physical Defense: -25%
Self
Maximum stacks: 3
Self
Attack Element: +10
Self
Status: Enhanced Enchant Poison
Self
Physical Defense: -25%
Self
Maximum stacks: 3
Self
Attack Element: +10
Self
Status: Enhanced Enchant Poison
Self
Physical Defense: -25%
Self
Maximum stacks: 3
Self
Attack Element: +10
Self
Status: Enhanced Enchant Poison
Self
Physical Defense: -25%
Self
Maximum stacks: 3
Self
Attack Element: +10
Self
Status: Enhanced Enchant Poison
Self
Physical Defense: -25%
Self
Maximum stacks: 3
Self
Attack Element: +10
Self
Status: Enhanced Enchant Poison
Self
Physical Defense: -25%
Self
Maximum stacks: 3
Self
Attack Element: +10
Self
Status: Enhanced Enchant Poison
Self
Physical Defense: -25%
Self
Maximum stacks: 3
Self
Attack Element: +10
Self
Status: Enhanced Enchant Poison
Self
Physical Defense: -25%
Self
Maximum stacks: 3
Self
Attack Element: +10
Self
Status: Enhanced Enchant Poison
Self
Physical Defense: -25%
Self
Maximum stacks: 3
Self
Attack Element: +10
Self
Status: Enhanced Enchant Poison
Self
Physical Defense: -25%
Self
Maximum stacks: 3
Description Applies poison to the weapon that lasts 300 sec. Auto Attacks has a 12% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist. Applies poison to the weapon that lasts 270 sec. Auto Attacks has a 11% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist. Applies poison to the weapon that lasts 240 sec. Auto Attacks has a 10% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist. Applies poison to the weapon that lasts 210 sec. Auto Attacks has a 9% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist. Applies poison to the weapon that lasts 180 sec. Auto Attacks has a 8% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist. Applies poison to the weapon that lasts 150 sec. Auto Attacks has a 7% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist. Applies poison to the weapon that lasts 120 sec. Auto Attacks has a 6% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist. Applies poison to the weapon that lasts 90 sec. Auto Attacks has a 5% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist. Applies poison to the weapon that lasts 60 sec. Auto Attacks has a 4% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist. Applies poison to the weapon that lasts 30 sec. Auto Attacks has a 3% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Enchant Poison (attribute turns into poison)

Attacking attribute turns into poison

Self
Applied change
Battle Attr
Attack Element
+10

Enhanced Enchant Poison

Self
Applied change
Applied Buff
Status
Enhanced Enchant Poison

Enchant Poison [Poison]

Poisoning: decrease Def, stop restoring MP, loses HP

Self
When

Using a normal attack

Applied change
Physical Defense
-25%

Enchant Poison [Poison]

Self
When

Using a normal attack

Applied change
Hp Reduce
Maximum stacks
3
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide