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Raid

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Raid
Active
Physical
Attack
5 ranks
Raid

In a hiding state, Caster deals 180% Dmg to all enemies in range, with a 7% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 11% more damage for the next 5 seconds. Daggers must be equipped to use this skill.

Skill type
Attack
Target
Enemy
Range
1 m
Cooldown
5 s
Cast delay
1.50 s
Duration
5 s
SP cost
20
Damage
180%
Hits
2
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 5 coefficient
300%
×3 per damage event · Lv. 1: 180% → Lv. 5: 300%
Damage events per cast
2 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
300%
270%
240%
210%
180%
Hits
2
2
2
2
2
SP cost
32
29
26
23
20
Cooldown
5 s
5 s
5 s
5 s
5 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Duration
5 s
5 s
5 s
5 s
5 s
Range
1 m
1 m
1 m
1 m
1 m
Skill points
1
1
1
1
1
Applied effects
Enemy
Status: Raid (Deep Cut)
Enemy
Restriction: Cannot move
Enemy
Restriction: Cannot act
Enemy
Flee: -50% Hit: -50%
Enemy
Status: Raid (Deep Cut)
Enemy
Restriction: Cannot move
Enemy
Restriction: Cannot act
Enemy
Flee: -50% Hit: -50%
Enemy
Status: Raid (Deep Cut)
Enemy
Restriction: Cannot move
Enemy
Restriction: Cannot act
Enemy
Flee: -50% Hit: -50%
Enemy
Status: Raid (Deep Cut)
Enemy
Restriction: Cannot move
Enemy
Restriction: Cannot act
Enemy
Flee: -50% Hit: -50%
Enemy
Status: Raid (Deep Cut)
Enemy
Restriction: Cannot move
Enemy
Restriction: Cannot act
Enemy
Flee: -50% Hit: -50%
Description In a hiding state, Caster deals 300% Dmg to all enemies in range, with a 15% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 15% more damage for the next 5 seconds. Daggers must be equipped to use this skill. In a hiding state, Caster deals 270% Dmg to all enemies in range, with a 13% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 14% more damage for the next 5 seconds. Daggers must be equipped to use this skill. In a hiding state, Caster deals 240% Dmg to all enemies in range, with a 11% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 13% more damage for the next 5 seconds. Daggers must be equipped to use this skill. In a hiding state, Caster deals 210% Dmg to all enemies in range, with a 9% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 12% more damage for the next 5 seconds. Daggers must be equipped to use this skill. In a hiding state, Caster deals 180% Dmg to all enemies in range, with a 7% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 11% more damage for the next 5 seconds. Daggers must be equipped to use this skill.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Raid (Deep Cut)

Enemy
Applied change
Applied Buff
Status
Raid (Deep Cut)

Snare effect

Enemy
Applied change
Restriction
Cannot move

Stunning Effect

Enemy
Applied change
Restriction
Cannot act

Darkness

Enemy
Applied change
Flee
-50%
Hit
-50%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide