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Tunnel Drive

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Tunnel Drive
Passive
Passive
5 ranks
Tunnel Drive

Further decrease the penalty of moving speed by 5% in hiding states, permanently increase the Fleevalue by 2%

Skill type
Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5
Max-level result Flee At Lv. 5
+10%
Scaling rule
+2% × skill level + 0%
Affects
Self
Max-level result Movement Speed At Lv. 5
+25%
Scaling rule
+5% × skill level + 0%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
Applied effects
Self
Flee: +10% +2% × skill level + 0%
Self
Movement Speed: +25% +5% × skill level + 0%
Self
Flee: +8% +2% × skill level + 0%
Self
Movement Speed: +20% +5% × skill level + 0%
Self
Flee: +6% +2% × skill level + 0%
Self
Movement Speed: +15.00% +5% × skill level + 0%
Self
Flee: +4% +2% × skill level + 0%
Self
Movement Speed: +10% +5% × skill level + 0%
Self
Flee: +2% +2% × skill level + 0%
Self
Movement Speed: +5% +5% × skill level + 0%
Description Further decrease the penalty of moving speed by 25% in hiding states, permanently increase the Fleevalue by 10% Further decrease the penalty of moving speed by 20% in hiding states, permanently increase the Fleevalue by 8% Further decrease the penalty of moving speed by 15% in hiding states, permanently increase the Fleevalue by 6% Further decrease the penalty of moving speed by 10% in hiding states, permanently increase the Fleevalue by 4% Further decrease the penalty of moving speed by 5% in hiding states, permanently increase the Fleevalue by 2%
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Tunnel Drive

Self
Applied change
Flee
+10%
Formula: +2% × skill level + 0%

Tunnel Drive

Self
Applied change
Movement Speed
+25%
Formula: +5% × skill level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide