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Sniper

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Physical

Sniper

Archer Branch

Archers can attack flexibly and move fast. They can also attack enemies from a further distance or a high place.

Base Attributes
Strength
15
Intelligence
45
Vitality
15
Agility
60
Dexterity
90
Luck
45
Sniper character artwork
Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
11 direct
30 inherited
Class skills
All linked skills
Direct
Hunter Skills
Adventure skills
Active & passive
Active only
Passive only

41 shown · 41 class-linked

42 shared Adventure skills available from the source filter

Updating details…
Loading rune compatibility and Aesir totals…
Loading compatible equipment…
Resolved game-client class record
The complete player-facing record includes resolved class identity and catalog fields alongside exact client mechanics. References are replaced with verified names; unresolved IDs and asset internals remain hidden.
Runtime class rules
Direct fields from the imported class row.
Client availabilityIsOpen
Open
Maximum Job LevelMaxJobLevel
130
Damage random factorsDamRandom
[1, 1]
Direct skill graphSkill
11 ordered entries
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.

No resolved weapon animation bindings are present in this class row.

InitialAttr
Strength Str
15
Intelligence Int
45
Vitality Vit
15
Agility Agi
60
Dexterity Dex
90
Luck Luk
45
Ordered skill graph
The client Skill array, resolved in its declared order.
  1. 1Sharp Shooting
  2. 2Multi Firing
  3. 3Hunting Assault
  4. 4Stun
  5. 5Land Mine
  6. 6Sandman Trap
  7. 7Trap Research
  8. 8Wind Walk
  9. 9True Sight
  10. 10Trump Tamer
  11. 11Ferity Awakening
Resolved client JSON

The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.

Table_Class.json
{
    "Name": "Sniper",
    "Description": "Archers can attack flexibly and move fast. They can also attack enemies from a further distance or a high place.",
    "Category": "Job class",
    "AttackType": "Physical",
    "IsOpen": true,
    "MaxJobLevel": 130,
    "SkillPointLimit": 40,
    "InitialAttr": {
        "Str": 15,
        "Int": 45,
        "Vit": 15,
        "Agi": 60,
        "Dex": 90,
        "Luk": 45
    },
    "DamRandom": [
        1,
        1
    ],
    "Skill": [
        "Sharp Shooting",
        "Multi Firing",
        "Hunting Assault",
        "Stun",
        "Land Mine",
        "Sandman Trap",
        "Trap Research",
        "Wind Walk",
        "True Sight",
        "Trump Tamer",
        "Ferity Awakening"
    ]
}
How to read this job path
Treat hero feature, direct, inherited, and Adventure skills as separate progression systems. Check the advancement path, weapon compatibility, and unlock conditions before comparing the final stat profile. Read the related player guide