- Max-level result Effect At Lv. 5
- Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *100%) water M.Dmg based on Def to all enemies in range when triggered. Has a 20% chance to freeze targets. If the targets are not frozen, slows them by 50% for 8 sec. Can have up to 2 traps of this kind.
- Scaling rule
- 0 × skill level + 3; +20% × skill level + 0%; +2% × skill level + 10%; +5% × skill level + 25%; +1 × skill level + 3
Frost Trap
Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *20%) water M.Dmg based on Def to all enemies in range when triggered. Has a 12% chance to freeze targets. If the targets are not frozen, slows them by 30% for 4 sec. Can have up to 2 traps of this kind.
- Skill type
- Trap Skill
- Target
- Enemy
- Range
- 5 m
- Cast delay
- 0.50 s
- Duration
- 30 s
- SP cost
- 20
- Damage
- 20%
- Hits
- 3
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
- Level 5 coefficient
- 100%
- ×1 per damage event · Lv. 1: 20% → Lv. 5: 100%
- Damage events per cast
- 3 damage events
- Each event runs through the formula separately.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| Damage |
100%
|
80%
|
60%
|
40%
|
20%
|
| Hits |
3
|
3
|
3
|
3
|
3
|
| SP cost |
20
|
20
|
20
|
20
|
20
|
| Cast delay |
0.50 s
|
0.50 s
|
0.50 s
|
0.50 s
|
0.50 s
|
| Duration |
30 s
|
30 s
|
30 s
|
30 s
|
30 s
|
| Range |
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *100%) water M.Dmg based on Def to all enemies in range when triggered. Has a 20% chance to freeze targets. If the targets are not frozen, slows them by 50% for 8 sec. Can have up to 2 traps of this kind.
0 × skill level + 3; +20% × skill level + 0%; +2% × skill level + 10%; +5% × skill level + 25%; +1 × skill level + 3
|
Effect: Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *80%) water M.Dmg based on Def to all enemies in range when triggered. Has a 18% chance to freeze targets. If the targets are not frozen, slows them by 45% for 7 sec. Can have up to 2 traps of this kind.
0 × skill level + 3; +20% × skill level + 0%; +2% × skill level + 10%; +5% × skill level + 25%; +1 × skill level + 3
|
Effect: Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *60%) water M.Dmg based on Def to all enemies in range when triggered. Has a 16% chance to freeze targets. If the targets are not frozen, slows them by 40% for 6 sec. Can have up to 2 traps of this kind.
0 × skill level + 3; +20% × skill level + 0%; +2% × skill level + 10%; +5% × skill level + 25%; +1 × skill level + 3
|
Effect: Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *40%) water M.Dmg based on Def to all enemies in range when triggered. Has a 14% chance to freeze targets. If the targets are not frozen, slows them by 35% for 5 sec. Can have up to 2 traps of this kind.
0 × skill level + 3; +20% × skill level + 0%; +2% × skill level + 10%; +5% × skill level + 25%; +1 × skill level + 3
|
Effect: Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *20%) water M.Dmg based on Def to all enemies in range when triggered. Has a 12% chance to freeze targets. If the targets are not frozen, slows them by 30% for 4 sec. Can have up to 2 traps of this kind.
0 × skill level + 3; +20% × skill level + 0%; +2% × skill level + 10%; +5% × skill level + 25%; +1 × skill level + 3
|
| Description | Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *100%) water M.Dmg based on Def to all enemies in range when triggered. Has a 20% chance to freeze targets. If the targets are not frozen, slows them by 50% for 8 sec. Can have up to 2 traps of this kind. | Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *80%) water M.Dmg based on Def to all enemies in range when triggered. Has a 18% chance to freeze targets. If the targets are not frozen, slows them by 45% for 7 sec. Can have up to 2 traps of this kind. | Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *60%) water M.Dmg based on Def to all enemies in range when triggered. Has a 16% chance to freeze targets. If the targets are not frozen, slows them by 40% for 6 sec. Can have up to 2 traps of this kind. | Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *40%) water M.Dmg based on Def to all enemies in range when triggered. Has a 14% chance to freeze targets. If the targets are not frozen, slows them by 35% for 5 sec. Can have up to 2 traps of this kind. | Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *20%) water M.Dmg based on Def to all enemies in range when triggered. Has a 12% chance to freeze targets. If the targets are not frozen, slows them by 30% for 4 sec. Can have up to 2 traps of this kind. |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Frost Trap
Applied change
- Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *100%) water M.Dmg based on Def to all enemies in range when triggered. Has a 20% chance to freeze targets. If the targets are not frozen, slows them by 50% for 8 sec. Can have up to 2 traps of this kind.
- Formula: 0 × skill level + 3; +20% × skill level + 0%; +2% × skill level + 10%; +5% × skill level + 25%; +1 × skill level + 3