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Hunter

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Physical

Hunter

Archer Branch

After job change from archer to hunter, You can have more effective long distance Atk and use various traps and falcon to help the battle.

Base Attributes
Strength
15
Intelligence
45
Vitality
15
Agility
60
Dexterity
90
Luck
45
Hunter character artwork
Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
10 direct
20 inherited
Class skills
All linked skills
Direct
Archer Skills
Adventure skills
Active & passive
Active only
Passive only

30 shown · 30 class-linked

42 shared Adventure skills available from the source filter

Updating details…
Loading rune compatibility and Aesir totals…
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Resolved game-client class record
The complete player-facing record includes resolved class identity and catalog fields alongside exact client mechanics. References are replaced with verified names; unresolved IDs and asset internals remain hidden.
Runtime class rules
Direct fields from the imported class row.
Client availabilityIsOpen
Open
Maximum Job LevelMaxJobLevel
90
Damage random factorsDamRandom
[1, 1]
Direct skill graphSkill
10 ordered entries
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.

No resolved weapon animation bindings are present in this class row.

InitialAttr
Strength Str
15
Intelligence Int
45
Vitality Vit
15
Agility Agi
60
Dexterity Dex
90
Luck Luk
45
Ordered skill graph
The client Skill array, resolved in its declared order.
  1. 1Blitz Beat
  2. 2Beastmastery
  3. 3Falcon Assault
  4. 4Splitting Arrows
  5. 5Heavy Arrow
  6. 6Frost Trap
  7. 7Claymore Trap
  8. 8Detonator
  9. 9Lightning Arrow
  10. 10Improve Concentration
Resolved client JSON

The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.

Table_Class.json
{
    "Name": "Hunter",
    "Description": "After job change from archer to hunter, You can have more effective long distance Atk and use various traps and falcon to help the battle.",
    "Category": "Job class",
    "AttackType": "Physical",
    "IsOpen": true,
    "MaxJobLevel": 90,
    "SkillPointLimit": 40,
    "InitialAttr": {
        "Str": 15,
        "Int": 45,
        "Vit": 15,
        "Agi": 60,
        "Dex": 90,
        "Luk": 45
    },
    "DamRandom": [
        1,
        1
    ],
    "Skill": [
        "Blitz Beat",
        "Beastmastery",
        "Falcon Assault",
        "Splitting Arrows",
        "Heavy Arrow",
        "Frost Trap",
        "Claymore Trap",
        "Detonator",
        "Lightning Arrow",
        "Improve Concentration"
    ]
}
How to read this job path
Treat hero feature, direct, inherited, and Adventure skills as separate progression systems. Check the advancement path, weapon compatibility, and unlock conditions before comparing the final stat profile. Read the related player guide