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Claymore Trap

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Claymore Trap
Active
Magic
Trap Skill
10 ranks
Claymore Trap

Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *90%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time

Skill type
Trap Skill
Target
Enemy
Range
5 m
Cast delay
1.50 s
Duration
30 s
SP cost
30
Damage
90%
Hits
3
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
540%
×5.40 per damage event · Lv. 1: 90% → Lv. 10: 540%
Damage events per cast
3 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10
Max-level result Effect At Lv. 10
Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *540%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time
Scaling rule
0 × skill level + 3; +50% × skill level + 40%
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
540%
490.00%
440.00%
390%
340%
290%
240%
190%
140%
90%
Hits
3
3
3
3
3
3
3
3
3
3
SP cost
30
30
30
30
30
30
30
30
30
30
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Duration
30 s
30 s
30 s
30 s
30 s
30 s
30 s
30 s
30 s
30 s
Range
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Effect: Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *540%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time 0 × skill level + 3; +50% × skill level + 40%
Effect: Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *490%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time 0 × skill level + 3; +50% × skill level + 40%
Effect: Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *440%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time 0 × skill level + 3; +50% × skill level + 40%
Effect: Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *390%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time 0 × skill level + 3; +50% × skill level + 40%
Effect: Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *340%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time 0 × skill level + 3; +50% × skill level + 40%
Effect: Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *290%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time 0 × skill level + 3; +50% × skill level + 40%
Effect: Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *240%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time 0 × skill level + 3; +50% × skill level + 40%
Effect: Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *190%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time 0 × skill level + 3; +50% × skill level + 40%
Effect: Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *140%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time 0 × skill level + 3; +50% × skill level + 40%
Effect: Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *90%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time 0 × skill level + 3; +50% × skill level + 40%
Description Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *540%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *490%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *440%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *390%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *340%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *290%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *240%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *190%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *140%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *90%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Claymore Trap

Applied change
Skill Effect
Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *540%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time
Formula: 0 × skill level + 3; +50% × skill level + 40%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide