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Splitting Arrows

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Splitting Arrows
Active
Magic
Attack
10 ranks
Splitting Arrows

Shoots split arrows to deal arrow Dmg equal to 180% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets.

Skill type
Attack
Target
Enemy
Range
5 m
Charge time
0.50 s
Cast delay
1.50 s
SP cost
15
Damage
180%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
630%
×6.30 per damage event · Lv. 1: 180% → Lv. 10: 630%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
630%
580%
530%
480%
430%
380%
330%
280%
230.00%
180%
SP cost
33
31
29
27
25
23
21
19
17
15
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20% Maximum stacks: 2
Description Shoots split arrows to deal arrow Dmg equal to 630% Atk to an enemy, applying 75% complete splash damage to up to 6 nearby enemy targets. Shoots split arrows to deal arrow Dmg equal to 580% Atk to an enemy, applying 75% complete splash damage to up to 5 nearby enemy targets. Shoots split arrows to deal arrow Dmg equal to 530% Atk to an enemy, applying 75% complete splash damage to up to 5 nearby enemy targets. Shoots split arrows to deal arrow Dmg equal to 480% Atk to an enemy, applying 75% complete splash damage to up to 5 nearby enemy targets. Shoots split arrows to deal arrow Dmg equal to 430% Atk to an enemy, applying 75% complete splash damage to up to 4 nearby enemy targets. Shoots split arrows to deal arrow Dmg equal to 380% Atk to an enemy, applying 75% complete splash damage to up to 4 nearby enemy targets. Shoots split arrows to deal arrow Dmg equal to 330% Atk to an enemy, applying 75% complete splash damage to up to 4 nearby enemy targets. Shoots split arrows to deal arrow Dmg equal to 280% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets. Shoots split arrows to deal arrow Dmg equal to 230% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets. Shoots split arrows to deal arrow Dmg equal to 180% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Burning State Effect [Burning]

Enemy
Applied change
Fire Damage Reduction
+25%
Magic Defense
-25%

Burning Bleeding Effect

Enemy
Applied change
Hp Reduce
Del Hp %
+20%
Maximum stacks
2
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide