- Max-level result Effect At Lv. 10
- Concentrates to shoot, dealing (Atk 450%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
- Scaling rule
- +25% × skill level + 200%
Sharp Shooting
Concentrates to shoot, dealing (Atk 225%) arrow physical Damage to the target and granting self (15%*Damage Done) HP
- Skill type
- Attack
- Target
- Enemy
- Range
- 5 m
- Charge time
- 1.50 s
- Cooldown
- 6 s
- Cast delay
- 2 s
- SP cost
- 32
- Damage
- 225%
- Hits
- 2
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
- Level 10 coefficient
- 450%
- ×4.50 per damage event · Lv. 1: 225% → Lv. 10: 450%
- Damage events per cast
- 2 damage events
- Each event runs through the formula separately.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| Damage |
450%
|
425%
|
400%
|
375%
|
350%
|
325%
|
300%
|
275%
|
250%
|
225%
|
| Hits |
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
| SP cost |
50
|
48
|
46
|
44
|
42
|
40
|
38
|
36
|
34
|
32
|
| Cooldown |
6 s
|
6 s
|
6 s
|
6 s
|
6 s
|
6 s
|
6 s
|
6 s
|
6 s
|
6 s
|
| Cast delay |
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
| Range |
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: Concentrates to shoot, dealing (Atk 450%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
+25% × skill level + 200%
|
Effect: Concentrates to shoot, dealing (Atk 425%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
+25% × skill level + 200%
|
Effect: Concentrates to shoot, dealing (Atk 400%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
+25% × skill level + 200%
|
Effect: Concentrates to shoot, dealing (Atk 375%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
+25% × skill level + 200%
|
Effect: Concentrates to shoot, dealing (Atk 350%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
+25% × skill level + 200%
|
Effect: Concentrates to shoot, dealing (Atk 325%) arrow physical Damage to the target and granting self (15%*Damage Done) HP
+25% × skill level + 200%
|
Effect: Concentrates to shoot, dealing (Atk 300%) arrow physical Damage to the target and granting self (15%*Damage Done) HP
+25% × skill level + 200%
|
Effect: Concentrates to shoot, dealing (Atk 275%) arrow physical Damage to the target and granting self (15%*Damage Done) HP
+25% × skill level + 200%
|
Effect: Concentrates to shoot, dealing (Atk 250%) arrow physical Damage to the target and granting self (15%*Damage Done) HP
+25% × skill level + 200%
|
Effect: Concentrates to shoot, dealing (Atk 225%) arrow physical Damage to the target and granting self (15%*Damage Done) HP
+25% × skill level + 200%
|
| Description | Concentrates to shoot, dealing (Atk 450%) arrow physical Damage to the target and granting self (30%*Damage Done) HP | Concentrates to shoot, dealing (Atk 425%) arrow physical Damage to the target and granting self (30%*Damage Done) HP | Concentrates to shoot, dealing (Atk 400%) arrow physical Damage to the target and granting self (30%*Damage Done) HP | Concentrates to shoot, dealing (Atk 375%) arrow physical Damage to the target and granting self (30%*Damage Done) HP | Concentrates to shoot, dealing (Atk 350%) arrow physical Damage to the target and granting self (30%*Damage Done) HP | Concentrates to shoot, dealing (Atk 325%) arrow physical Damage to the target and granting self (15%*Damage Done) HP | Concentrates to shoot, dealing (Atk 300%) arrow physical Damage to the target and granting self (15%*Damage Done) HP | Concentrates to shoot, dealing (Atk 275%) arrow physical Damage to the target and granting self (15%*Damage Done) HP | Concentrates to shoot, dealing (Atk 250%) arrow physical Damage to the target and granting self (15%*Damage Done) HP | Concentrates to shoot, dealing (Atk 225%) arrow physical Damage to the target and granting self (15%*Damage Done) HP |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Sharp Shooting
Applied change
- Concentrates to shoot, dealing (Atk 450%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
- Formula: +25% × skill level + 200%