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Sharp Shooting

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Sharp Shooting
Active
Magic
Attack
10 ranks
Sharp Shooting

Concentrates to shoot, dealing (Atk 225%) arrow physical Damage to the target and granting self (15%*Damage Done) HP

Skill type
Attack
Target
Enemy
Range
5 m
Charge time
1.50 s
Cooldown
6 s
Cast delay
2 s
SP cost
32
Damage
225%
Hits
2
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
450%
×4.50 per damage event · Lv. 1: 225% → Lv. 10: 450%
Damage events per cast
2 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10
Max-level result Effect At Lv. 10
Concentrates to shoot, dealing (Atk 450%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
Scaling rule
+25% × skill level + 200%
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
450%
425%
400%
375%
350%
325%
300%
275%
250%
225%
Hits
2
2
2
2
2
2
2
2
2
2
SP cost
50
48
46
44
42
40
38
36
34
32
Cooldown
6 s
6 s
6 s
6 s
6 s
6 s
6 s
6 s
6 s
6 s
Cast delay
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Range
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Effect: Concentrates to shoot, dealing (Atk 450%) arrow physical Damage to the target and granting self (30%*Damage Done) HP +25% × skill level + 200%
Effect: Concentrates to shoot, dealing (Atk 425%) arrow physical Damage to the target and granting self (30%*Damage Done) HP +25% × skill level + 200%
Effect: Concentrates to shoot, dealing (Atk 400%) arrow physical Damage to the target and granting self (30%*Damage Done) HP +25% × skill level + 200%
Effect: Concentrates to shoot, dealing (Atk 375%) arrow physical Damage to the target and granting self (30%*Damage Done) HP +25% × skill level + 200%
Effect: Concentrates to shoot, dealing (Atk 350%) arrow physical Damage to the target and granting self (30%*Damage Done) HP +25% × skill level + 200%
Effect: Concentrates to shoot, dealing (Atk 325%) arrow physical Damage to the target and granting self (15%*Damage Done) HP +25% × skill level + 200%
Effect: Concentrates to shoot, dealing (Atk 300%) arrow physical Damage to the target and granting self (15%*Damage Done) HP +25% × skill level + 200%
Effect: Concentrates to shoot, dealing (Atk 275%) arrow physical Damage to the target and granting self (15%*Damage Done) HP +25% × skill level + 200%
Effect: Concentrates to shoot, dealing (Atk 250%) arrow physical Damage to the target and granting self (15%*Damage Done) HP +25% × skill level + 200%
Effect: Concentrates to shoot, dealing (Atk 225%) arrow physical Damage to the target and granting self (15%*Damage Done) HP +25% × skill level + 200%
Description Concentrates to shoot, dealing (Atk 450%) arrow physical Damage to the target and granting self (30%*Damage Done) HP Concentrates to shoot, dealing (Atk 425%) arrow physical Damage to the target and granting self (30%*Damage Done) HP Concentrates to shoot, dealing (Atk 400%) arrow physical Damage to the target and granting self (30%*Damage Done) HP Concentrates to shoot, dealing (Atk 375%) arrow physical Damage to the target and granting self (30%*Damage Done) HP Concentrates to shoot, dealing (Atk 350%) arrow physical Damage to the target and granting self (30%*Damage Done) HP Concentrates to shoot, dealing (Atk 325%) arrow physical Damage to the target and granting self (15%*Damage Done) HP Concentrates to shoot, dealing (Atk 300%) arrow physical Damage to the target and granting self (15%*Damage Done) HP Concentrates to shoot, dealing (Atk 275%) arrow physical Damage to the target and granting self (15%*Damage Done) HP Concentrates to shoot, dealing (Atk 250%) arrow physical Damage to the target and granting self (15%*Damage Done) HP Concentrates to shoot, dealing (Atk 225%) arrow physical Damage to the target and granting self (15%*Damage Done) HP
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Sharp Shooting

Applied change
Skill Effect
Concentrates to shoot, dealing (Atk 450%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
Formula: +25% × skill level + 200%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide