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Shadow - Saitama

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Physical

Shadow - Saitama

Origin: Monk

Saitama has always wanted to be a hero since he was a child. However, during his student years, he doubted his future because of his weakness. After entering society, he also once fell into a state of unemployment and depression. But in the process of protecting others and fighting against the Crabman, he rediscovered the joy of becoming a hero and began to work hard to strengthen his body. Just like that, three years later, Saitama gained absolute power and could defeat enemies with just a gentle punch.

Base Attributes
Strength
15
Intelligence
90
Vitality
50
Agility
15
Dexterity
60
Luck
40
Previous hero: Shadow - Genos
Next hero: Nidhogg
Shadow - Saitama character artwork
Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
1 hero feature
10 direct
Hero feature skill
Innate hero progression, separate from the direct Job Skill point budget.
1 innate
Class skills
All linked skills
Hero feature skill
Direct
Adventure skills
Active & passive
Active only
Passive only

11 shown · 11 class-linked

42 shared Adventure skills available from the source filter

Updating details…
Loading rune compatibility and Aesir totals…
Loading compatible equipment…
Resolved game-client class record
The complete player-facing record includes resolved class identity and catalog fields alongside exact client mechanics. References are replaced with verified names; unresolved IDs and asset internals remain hidden.
Runtime class rules
Direct fields from the imported class row.
Client availabilityIsOpen
Open
Maximum Job LevelMaxJobLevel
80
Damage random factorsDamRandom
[1, 1]
Resolved feature skillFeatureSkill
Supreme Power
Direct skill graphSkill
10 ordered entries
Resolved originOriginId
Monk
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.
Knife
saitama
Knuckle
saitama
InitialAttr
Strength Str
15
Intelligence Int
90
Vitality Vit
50
Agility Agi
15
Dexterity Dex
60
Luck Luk
40
Ordered skill graph
The client Skill array, resolved in its declared order.
  1. 1Concentration Battle
  2. 2Enforcement of Justice
  3. 3Fast Move
  4. 4Work Out
  5. 5Jump
  6. 6Heart of Hero
  7. 7Intuition of Hero
  8. 8Agility of Hero
  9. 9Successive attack
  10. 10Terminating Punch
Client visibility windows
Exact timestamps stored by the production and test-field class records.
Production visibility
start: 2025-02-24 05:00:00end: 2025-03-23 05:00:00
Test-server visibility
start: 2025-02-24 05:00:00end: 2025-03-23 05:00:00
Resolved client JSON

The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.

Table_Class.json
{
    "Name": "Shadow - Saitama",
    "Description": "Saitama has always wanted to be a hero since he was a child. However, during his student years, he doubted his future because of his weakness. After entering society, he also once fell into a state of unemployment and depression. But in the process of protecting others and fighting against the Crabman, he rediscovered the joy of becoming a hero and began to work hard to strengthen his body. Just like that, three years later, Saitama gained absolute power and could defeat enemies with just a gentle punch.",
    "Category": "Hero class",
    "AttackType": "Physical",
    "IsOpen": true,
    "MaxJobLevel": 80,
    "SkillPointLimit": 80,
    "CompatibleWeapons": [
        "Knife",
        "Knuckle"
    ],
    "InitialAttr": {
        "Str": 15,
        "Int": 90,
        "Vit": 50,
        "Agi": 15,
        "Dex": 60,
        "Luk": 40
    },
    "DamRandom": [
        1,
        1
    ],
    "ActionSuffixMap": {
        "Knife": "saitama",
        "Knuckle": "saitama"
    },
    "FeatureSkill": "Supreme Power",
    "Skill": [
        "Concentration Battle",
        "Enforcement of Justice",
        "Fast Move",
        "Work Out",
        "Jump",
        "Heart of Hero",
        "Intuition of Hero",
        "Agility of Hero",
        "Successive attack",
        "Terminating Punch"
    ],
    "OriginId": [
        "Monk"
    ],
    "ShowStartTime": "2025-02-24 05:00:00",
    "ShowEndTime": "2025-03-23 05:00:00",
    "TFShowStartTime": "2025-02-24 05:00:00",
    "TFShowEndTime": "2025-03-23 05:00:00"
}
How to read this job path
Treat hero feature, direct, inherited, and Adventure skills as separate progression systems. Check the advancement path, weapon compatibility, and unlock conditions before comparing the final stat profile. Read the related player guide