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Description
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When damage taken is less than (self STR + self VIT) x 100, the damage is ignored. In [Fast Move] status, the effect increases by 5 times
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When damage taken is less than (self STR + self VIT) x 90, the damage is ignored. In [Fast Move] status, the effect increases by 4.5 times
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When damage taken is less than (self STR + self VIT) x 80, the damage is ignored. In [Fast Move] status, the effect increases by 4 times
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When damage taken is less than (self STR + self VIT) x 70, the damage is ignored. In [Fast Move] status, the effect increases by 3.5 times
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When damage taken is less than (self STR + self VIT) x 60, the damage is ignored. In [Fast Move] status, the effect increases by 3 times
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When damage taken is less than (self STR + self VIT) x 50, the damage is ignored. In [Fast Move] status, the effect increases by 2.5 times
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When damage taken is less than (self STR + self VIT) x 40, the damage is ignored. In [Fast Move] status, the effect increases by 2 times
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When damage taken is less than (self STR + self VIT) x 30, the damage is ignored. In [Fast Move] status, the effect increases by 1.5 times
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When damage taken is less than (self STR + self VIT) x 20, the damage is ignored. In [Fast Move] status, the effect increases by 1 times
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When damage taken is less than (self STR + self VIT) x 10, the damage is ignored. In [Fast Move] status, the effect increases by 0.5 times
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