Source: Unscathed
- Max-level result No Hurt Ratio At Lv. 10
- +100
- Scaling rule
- +10 × skill level + 0
- Affects
- Self
Source: Unscathed
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
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Level 1
Level 1
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| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
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| Description | When damage taken is less than (self STR + self VIT) x 100, the damage is ignored. In [Fast Move] status, the effect increases by 5 times | When damage taken is less than (self STR + self VIT) x 90, the damage is ignored. In [Fast Move] status, the effect increases by 4.5 times | When damage taken is less than (self STR + self VIT) x 80, the damage is ignored. In [Fast Move] status, the effect increases by 4 times | When damage taken is less than (self STR + self VIT) x 70, the damage is ignored. In [Fast Move] status, the effect increases by 3.5 times | When damage taken is less than (self STR + self VIT) x 60, the damage is ignored. In [Fast Move] status, the effect increases by 3 times | When damage taken is less than (self STR + self VIT) x 50, the damage is ignored. In [Fast Move] status, the effect increases by 2.5 times | When damage taken is less than (self STR + self VIT) x 40, the damage is ignored. In [Fast Move] status, the effect increases by 2 times | When damage taken is less than (self STR + self VIT) x 30, the damage is ignored. In [Fast Move] status, the effect increases by 1.5 times | When damage taken is less than (self STR + self VIT) x 20, the damage is ignored. In [Fast Move] status, the effect increases by 1 times | When damage taken is less than (self STR + self VIT) x 10, the damage is ignored. In [Fast Move] status, the effect increases by 0.5 times |