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Intuition of Hero

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Intuition of Hero
Passive
10 levels
Intuition of Hero

When damage taken is less than (self STR + self VIT) x 10, the damage is ignored. In [Fast Move] status, the effect increases by 0.5 times

Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - - - - - - -
Hits - - - - - - - - - -
SP cost - - - - - - - - - -
Cast time - - - - - - - - - -
Cooldown - - - - - - - - - -
Cast delay - - - - - - - - - -
Range - - - - - - - - - -
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
No Hurt Ratio: +100
Self
No Hurt Ratio: +90
Self
No Hurt Ratio: +80
Self
No Hurt Ratio: +70
Self
No Hurt Ratio: +60
Self
No Hurt Ratio: +50
Self
No Hurt Ratio: +40
Self
No Hurt Ratio: +30
Self
No Hurt Ratio: +20
Self
No Hurt Ratio: +10
Description When damage taken is less than (self STR + self VIT) x 100, the damage is ignored. In [Fast Move] status, the effect increases by 5 times When damage taken is less than (self STR + self VIT) x 90, the damage is ignored. In [Fast Move] status, the effect increases by 4.5 times When damage taken is less than (self STR + self VIT) x 80, the damage is ignored. In [Fast Move] status, the effect increases by 4 times When damage taken is less than (self STR + self VIT) x 70, the damage is ignored. In [Fast Move] status, the effect increases by 3.5 times When damage taken is less than (self STR + self VIT) x 60, the damage is ignored. In [Fast Move] status, the effect increases by 3 times When damage taken is less than (self STR + self VIT) x 50, the damage is ignored. In [Fast Move] status, the effect increases by 2.5 times When damage taken is less than (self STR + self VIT) x 40, the damage is ignored. In [Fast Move] status, the effect increases by 2 times When damage taken is less than (self STR + self VIT) x 30, the damage is ignored. In [Fast Move] status, the effect increases by 1.5 times When damage taken is less than (self STR + self VIT) x 20, the damage is ignored. In [Fast Move] status, the effect increases by 1 times When damage taken is less than (self STR + self VIT) x 10, the damage is ignored. In [Fast Move] status, the effect increases by 0.5 times
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Unscathed

Self
Applied change
No Hurt Ratio
+100
Formula: +10 × skill level + 0
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide