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Successive attack

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Successive attack
Active
Physical
Lead Skill
10 ranks
Successive attack
Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 60% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Shadow - Saitama avatar
Skill type
Lead Skill
Target
Enemy
Range
3 m
Cooldown
3 s
Cast delay
1 s
Duration
2 s
Damage
360%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
900%
×9 per damage event · Lv. 1: 360% → Lv. 10: 900%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
900%
840%
780%
720%
660%
600%
540%
480%
420%
360%
Cooldown
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Duration
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Range
3 m
3 m
3 m
3 m
3 m
3 m
3 m
3 m
3 m
3 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Restriction: Cannot move Restriction: Cannot be moved by effects
Enemy
Maximum stacks: 10
Enemy
Status: Successive Auto Punch (Cannot Hide)
Enemy
Enemy
Restriction: Cannot move Restriction: Cannot be moved by effects
Enemy
Maximum stacks: 10
Enemy
Status: Successive Auto Punch (Cannot Hide)
Enemy
Enemy
Restriction: Cannot move Restriction: Cannot be moved by effects
Enemy
Maximum stacks: 10
Enemy
Status: Successive Auto Punch (Cannot Hide)
Enemy
Enemy
Restriction: Cannot move Restriction: Cannot be moved by effects
Enemy
Maximum stacks: 10
Enemy
Status: Successive Auto Punch (Cannot Hide)
Enemy
Enemy
Restriction: Cannot move Restriction: Cannot be moved by effects
Enemy
Maximum stacks: 10
Enemy
Status: Successive Auto Punch (Cannot Hide)
Enemy
Enemy
Restriction: Cannot move Restriction: Cannot be moved by effects
Enemy
Maximum stacks: 10
Enemy
Status: Successive Auto Punch (Cannot Hide)
Enemy
Enemy
Restriction: Cannot move Restriction: Cannot be moved by effects
Enemy
Maximum stacks: 10
Enemy
Status: Successive Auto Punch (Cannot Hide)
Enemy
Enemy
Restriction: Cannot move Restriction: Cannot be moved by effects
Enemy
Maximum stacks: 10
Enemy
Status: Successive Auto Punch (Cannot Hide)
Enemy
Enemy
Restriction: Cannot move Restriction: Cannot be moved by effects
Enemy
Maximum stacks: 10
Enemy
Status: Successive Auto Punch (Cannot Hide)
Enemy
Enemy
Restriction: Cannot move Restriction: Cannot be moved by effects
Enemy
Maximum stacks: 10
Enemy
Status: Successive Auto Punch (Cannot Hide)
Enemy
Description Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 150% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills. Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 140% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills. Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 130% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills. Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 120% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills. Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 110% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills. Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 100% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills. Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 90% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills. Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 80% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills. Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 70% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills. Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 60% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Successive Auto Punch

Enemy
Applied change
Restriction
Cannot move
Restriction
Cannot be moved by effects

Successive Auto Punch (Reduce Reduc.)

Enemy
Applied change
Maximum stacks
10

Successive Auto Punch (Cannot Hide)

Enemy
Applied change
Applied Buff
Status
Successive Auto Punch (Cannot Hide)

Successive Auto Punch (Cannot Shift)

Enemy
Applied change
Skill restriction
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide