Source: 终末之拳(减免)
- Max-level result Hide Damage Reduc Terminating Punch Lv. 5
- +50%
- Scaling rule
- +10% × Terminating Punch level + 0%
- Condition
- Using a normal attack
- Affects
- Self
Source: 终末之拳(减免)
Source: 终末之拳(减免)
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| Duration |
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
|
|
|
|
|
| Description | When Auto Attack fails to kill the enemy, the next Auto Attack within 5 seconds has a 8% chance to trigger [Enforcement of Justice]. The chance keeps stacking up and resets until the skill is triggered. Each Auto Attack or Consecutive Attack increases DMG Reduc. by 50%. Lasts 3 seconds. | When Auto Attack fails to kill the enemy, the next Auto Attack within 5 seconds has a 7% chance to trigger [Enforcement of Justice]. The chance keeps stacking up and resets until the skill is triggered. Each Auto Attack or Consecutive Attack increases DMG Reduc. by 40%. Lasts 3 seconds. | When Auto Attack fails to kill the enemy, the next Auto Attack within 5 seconds has a 6% chance to trigger [Enforcement of Justice]. The chance keeps stacking up and resets until the skill is triggered. Each Auto Attack or Consecutive Attack increases DMG Reduc. by 30%. Lasts 3 seconds. | When Auto Attack fails to kill the enemy, the next Auto Attack within 5 seconds has a 5% chance to trigger [Enforcement of Justice]. The chance keeps stacking up and resets until the skill is triggered. Each Auto Attack or Consecutive Attack increases DMG Reduc. by 20%. Lasts 3 seconds. | When Auto Attack fails to kill the enemy, the next Auto Attack within 5 seconds has a 4% chance to trigger [Enforcement of Justice]. The chance keeps stacking up and resets until the skill is triggered. Each Auto Attack or Consecutive Attack increases DMG Reduc. by 10%. Lasts 3 seconds. |