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Terminating Punch

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Terminating Punch
Passive
Passive
5 ranks
Terminating Punch
When Auto Attack fails to kill the enemy, the next Auto Attack within 5 seconds has a 4% chance to trigger [Enforcement of Justice]. The chance keeps stacking up and resets until the skill is triggered. Each Auto Attack or Consecutive Attack increases DMG Reduc. by 10%. Lasts 3 seconds.
Shadow - Saitama avatar
Skill type
Passive
Duration
3 s
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5

Source: 终末之拳(减免)

Max-level result Hide Damage Reduc Terminating Punch Lv. 5
+50%
Scaling rule
+10% × Terminating Punch level + 0%
Condition
Using a normal attack
Affects
Self

Source: 终末之拳(减免)

Max-level result Hide M Damage Reduc Terminating Punch Lv. 5
+50%
Scaling rule
+10% × Terminating Punch level + 0%
Condition
Using a normal attack
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Duration
3 s
3 s
3 s
3 s
3 s
Skill points
1
1
1
1
1
Applied effects
Self
Chance: 100% Triggered skill: Enforcement of Justice Triggered damage: 5,000% Triggered range: 2 m Triggered area width: 3 m
Self
Hide Damage Reduc: +50% +10% × Terminating Punch level + 0% Hide M Damage Reduc: +50% +10% × Terminating Punch level + 0%
Self
Chance: 100% Triggered skill: Enforcement of Justice Triggered damage: 5,000% Triggered range: 2 m Triggered area width: 3 m
Self
Hide Damage Reduc: +40% +10% × Terminating Punch level + 0% Hide M Damage Reduc: +40% +10% × Terminating Punch level + 0%
Self
Chance: 100% Triggered skill: Enforcement of Justice Triggered damage: 5,000% Triggered range: 2 m Triggered area width: 3 m
Self
Hide Damage Reduc: +30% +10% × Terminating Punch level + 0% Hide M Damage Reduc: +30% +10% × Terminating Punch level + 0%
Self
Chance: 100% Triggered skill: Enforcement of Justice Triggered damage: 5,000% Triggered range: 2 m Triggered area width: 3 m
Self
Hide Damage Reduc: +20% +10% × Terminating Punch level + 0% Hide M Damage Reduc: +20% +10% × Terminating Punch level + 0%
Self
Chance: 100% Triggered skill: Enforcement of Justice Triggered damage: 5,000% Triggered range: 2 m Triggered area width: 3 m
Self
Hide Damage Reduc: +10% +10% × Terminating Punch level + 0% Hide M Damage Reduc: +10% +10% × Terminating Punch level + 0%
Description When Auto Attack fails to kill the enemy, the next Auto Attack within 5 seconds has a 8% chance to trigger [Enforcement of Justice]. The chance keeps stacking up and resets until the skill is triggered. Each Auto Attack or Consecutive Attack increases DMG Reduc. by 50%. Lasts 3 seconds. When Auto Attack fails to kill the enemy, the next Auto Attack within 5 seconds has a 7% chance to trigger [Enforcement of Justice]. The chance keeps stacking up and resets until the skill is triggered. Each Auto Attack or Consecutive Attack increases DMG Reduc. by 40%. Lasts 3 seconds. When Auto Attack fails to kill the enemy, the next Auto Attack within 5 seconds has a 6% chance to trigger [Enforcement of Justice]. The chance keeps stacking up and resets until the skill is triggered. Each Auto Attack or Consecutive Attack increases DMG Reduc. by 30%. Lasts 3 seconds. When Auto Attack fails to kill the enemy, the next Auto Attack within 5 seconds has a 5% chance to trigger [Enforcement of Justice]. The chance keeps stacking up and resets until the skill is triggered. Each Auto Attack or Consecutive Attack increases DMG Reduc. by 20%. Lasts 3 seconds. When Auto Attack fails to kill the enemy, the next Auto Attack within 5 seconds has a 4% chance to trigger [Enforcement of Justice]. The chance keeps stacking up and resets until the skill is triggered. Each Auto Attack or Consecutive Attack increases DMG Reduc. by 10%. Lasts 3 seconds.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Make it quick

Self
When Using a normal attack
Applied change
Triggers skill
Chance
100%
Triggered skill
Enforcement of Justice
Triggered damage
5,000%
Triggered range
2 m
Triggered area width
3 m

终末之拳(减免)

减免提高
Self
When Using a normal attack
Applied change
Hide Damage Reduc
+50%
Formula: +10% × Terminating Punch level + 0%
Hide M Damage Reduc
+50%
Formula: +10% × Terminating Punch level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide