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Assassin

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Physical

Assassin

Thief Branch

The name of the job that thief get changed is very cool - assassin, who can use Katar with high Attack Spd and Cri as weapons.

Base Attributes
Strength
75
Intelligence
15
Vitality
45
Agility
75
Dexterity
15
Luck
45
Assassin character artwork
Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
10 direct
21 inherited
Class skills
All linked skills
Direct
Thief Skills
Adventure skills
Active & passive
Active only
Passive only

31 shown · 31 class-linked

42 shared Adventure skills available from the source filter

Updating details…
Loading rune compatibility and Aesir totals…
Loading compatible equipment…
Resolved game-client class record
The complete player-facing record includes resolved class identity and catalog fields alongside exact client mechanics. References are replaced with verified names; unresolved IDs and asset internals remain hidden.
Runtime class rules
Direct fields from the imported class row.
Client availabilityIsOpen
Open
Maximum Job LevelMaxJobLevel
90
Damage random factorsDamRandom
[1, 1]
Direct skill graphSkill
10 ordered entries
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.
Knife
KnifeAS
Sword
KnifeAS
InitialAttr
Strength Str
75
Intelligence Int
15
Vitality Vit
45
Agility Agi
75
Dexterity Dex
15
Luck Luk
45
Ordered skill graph
The client Skill array, resolved in its declared order.
  1. 1Sonic Blow
  2. 2Sonic Acceleration
  3. 3Katar Mastery
  4. 4Virus spread
  5. 5Grimtooth
  6. 6Venom Dart
  7. 7Enhanced Enchant Poison
  8. 8Back Sliding
  9. 9Twin Blade Penetration
  10. 10Fullblack Claw
Resolved client JSON

The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.

Table_Class.json
{
    "Name": "Assassin",
    "Description": "The name of the job that thief get changed is very cool - assassin, who can use Katar with high Attack Spd and Cri as weapons.",
    "Category": "Job class",
    "AttackType": "Physical",
    "IsOpen": true,
    "MaxJobLevel": 90,
    "SkillPointLimit": 40,
    "CompatibleWeapons": [
        "Knife",
        "Sword"
    ],
    "InitialAttr": {
        "Str": 75,
        "Int": 15,
        "Vit": 45,
        "Agi": 75,
        "Dex": 15,
        "Luk": 45
    },
    "DamRandom": [
        1,
        1
    ],
    "ActionSuffixMap": {
        "Knife": "KnifeAS",
        "Sword": "KnifeAS"
    },
    "Skill": [
        "Sonic Blow",
        "Sonic Acceleration",
        "Katar Mastery",
        "Virus spread",
        "Grimtooth",
        "Venom Dart",
        "Enhanced Enchant Poison",
        "Back Sliding",
        "Twin Blade Penetration",
        "Fullblack Claw"
    ]
}
How to read this job path
Treat hero feature, direct, inherited, and Adventure skills as separate progression systems. Check the advancement path, weapon compatibility, and unlock conditions before comparing the final stat profile. Read the related player guide