- Max-level result Effect At Lv. 10
- Attacks an enemy with spikes, dealing (Atk240%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 75% chance to remain hiding while casting. Katar type weapons are required.
- Scaling rule
- +10% × skill level + 140%; +5% × skill level + 25%
Grimtooth
Attacks an enemy with spikes, dealing (Atk150%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 30% chance to remain hiding while casting. Katar type weapons are required.
- Skill type
- Attack
- Target
- Enemy
- Range
- 6 m
- Cast delay
- 1.50 s
- SP cost
- 5
- Damage
- 150%
- Hits
- 3
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
- Level 10 coefficient
- 240%
- ×2.40 per damage event · Lv. 1: 150% → Lv. 10: 240%
- Damage events per cast
- 3 damage events
- Each event runs through the formula separately.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| Damage |
240%
|
230.00%
|
220.00%
|
210%
|
200%
|
190%
|
180%
|
170%
|
160%
|
150%
|
| Hits |
3
|
3
|
3
|
3
|
3
|
3
|
3
|
3
|
3
|
3
|
| SP cost |
14
|
13
|
12
|
11
|
10
|
9
|
8
|
7
|
6
|
5
|
| Cast delay |
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
| Range |
6 m
|
6 m
|
6 m
|
6 m
|
6 m
|
6 m
|
6 m
|
6 m
|
6 m
|
6 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: Attacks an enemy with spikes, dealing (Atk240%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 75% chance to remain hiding while casting. Katar type weapons are required.
+10% × skill level + 140%; +5% × skill level + 25%
|
Effect: Attacks an enemy with spikes, dealing (Atk230%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 70% chance to remain hiding while casting. Katar type weapons are required.
+10% × skill level + 140%; +5% × skill level + 25%
|
Effect: Attacks an enemy with spikes, dealing (Atk220%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 65% chance to remain hiding while casting. Katar type weapons are required.
+10% × skill level + 140%; +5% × skill level + 25%
|
Effect: Attacks an enemy with spikes, dealing (Atk210%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 60% chance to remain hiding while casting. Katar type weapons are required.
+10% × skill level + 140%; +5% × skill level + 25%
|
Effect: Attacks an enemy with spikes, dealing (Atk200%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 55% chance to remain hiding while casting. Katar type weapons are required.
+10% × skill level + 140%; +5% × skill level + 25%
|
Effect: Attacks an enemy with spikes, dealing (Atk190%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 50% chance to remain hiding while casting. Katar type weapons are required.
+10% × skill level + 140%; +5% × skill level + 25%
|
Effect: Attacks an enemy with spikes, dealing (Atk180%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 45% chance to remain hiding while casting. Katar type weapons are required.
+10% × skill level + 140%; +5% × skill level + 25%
|
Effect: Attacks an enemy with spikes, dealing (Atk170%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 40% chance to remain hiding while casting. Katar type weapons are required.
+10% × skill level + 140%; +5% × skill level + 25%
|
Effect: Attacks an enemy with spikes, dealing (Atk160%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 35% chance to remain hiding while casting. Katar type weapons are required.
+10% × skill level + 140%; +5% × skill level + 25%
|
Effect: Attacks an enemy with spikes, dealing (Atk150%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 30% chance to remain hiding while casting. Katar type weapons are required.
+10% × skill level + 140%; +5% × skill level + 25%
|
| Description | Attacks an enemy with spikes, dealing (Atk240%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 75% chance to remain hiding while casting. Katar type weapons are required. | Attacks an enemy with spikes, dealing (Atk230%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 70% chance to remain hiding while casting. Katar type weapons are required. | Attacks an enemy with spikes, dealing (Atk220%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 65% chance to remain hiding while casting. Katar type weapons are required. | Attacks an enemy with spikes, dealing (Atk210%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 60% chance to remain hiding while casting. Katar type weapons are required. | Attacks an enemy with spikes, dealing (Atk200%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 55% chance to remain hiding while casting. Katar type weapons are required. | Attacks an enemy with spikes, dealing (Atk190%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 50% chance to remain hiding while casting. Katar type weapons are required. | Attacks an enemy with spikes, dealing (Atk180%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 45% chance to remain hiding while casting. Katar type weapons are required. | Attacks an enemy with spikes, dealing (Atk170%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 40% chance to remain hiding while casting. Katar type weapons are required. | Attacks an enemy with spikes, dealing (Atk160%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 35% chance to remain hiding while casting. Katar type weapons are required. | Attacks an enemy with spikes, dealing (Atk150%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 30% chance to remain hiding while casting. Katar type weapons are required. |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Grimtooth
Applied change
- Attacks an enemy with spikes, dealing (Atk240%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 75% chance to remain hiding while casting. Katar type weapons are required.
- Formula: +10% × skill level + 140%; +5% × skill level + 25%