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Grimtooth

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Grimtooth
Active
Magic
Attack
10 ranks
Grimtooth

Attacks an enemy with spikes, dealing (Atk150%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 30% chance to remain hiding while casting. Katar type weapons are required.

Skill type
Attack
Target
Enemy
Range
6 m
Cast delay
1.50 s
SP cost
5
Damage
150%
Hits
3
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
240%
×2.40 per damage event · Lv. 1: 150% → Lv. 10: 240%
Damage events per cast
3 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10
Max-level result Effect At Lv. 10
Attacks an enemy with spikes, dealing (Atk240%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 75% chance to remain hiding while casting. Katar type weapons are required.
Scaling rule
+10% × skill level + 140%; +5% × skill level + 25%
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
240%
230.00%
220.00%
210%
200%
190%
180%
170%
160%
150%
Hits
3
3
3
3
3
3
3
3
3
3
SP cost
14
13
12
11
10
9
8
7
6
5
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Effect: Attacks an enemy with spikes, dealing (Atk240%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 75% chance to remain hiding while casting. Katar type weapons are required. +10% × skill level + 140%; +5% × skill level + 25%
Effect: Attacks an enemy with spikes, dealing (Atk230%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 70% chance to remain hiding while casting. Katar type weapons are required. +10% × skill level + 140%; +5% × skill level + 25%
Effect: Attacks an enemy with spikes, dealing (Atk220%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 65% chance to remain hiding while casting. Katar type weapons are required. +10% × skill level + 140%; +5% × skill level + 25%
Effect: Attacks an enemy with spikes, dealing (Atk210%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 60% chance to remain hiding while casting. Katar type weapons are required. +10% × skill level + 140%; +5% × skill level + 25%
Effect: Attacks an enemy with spikes, dealing (Atk200%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 55% chance to remain hiding while casting. Katar type weapons are required. +10% × skill level + 140%; +5% × skill level + 25%
Effect: Attacks an enemy with spikes, dealing (Atk190%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 50% chance to remain hiding while casting. Katar type weapons are required. +10% × skill level + 140%; +5% × skill level + 25%
Effect: Attacks an enemy with spikes, dealing (Atk180%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 45% chance to remain hiding while casting. Katar type weapons are required. +10% × skill level + 140%; +5% × skill level + 25%
Effect: Attacks an enemy with spikes, dealing (Atk170%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 40% chance to remain hiding while casting. Katar type weapons are required. +10% × skill level + 140%; +5% × skill level + 25%
Effect: Attacks an enemy with spikes, dealing (Atk160%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 35% chance to remain hiding while casting. Katar type weapons are required. +10% × skill level + 140%; +5% × skill level + 25%
Effect: Attacks an enemy with spikes, dealing (Atk150%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 30% chance to remain hiding while casting. Katar type weapons are required. +10% × skill level + 140%; +5% × skill level + 25%
Description Attacks an enemy with spikes, dealing (Atk240%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 75% chance to remain hiding while casting. Katar type weapons are required. Attacks an enemy with spikes, dealing (Atk230%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 70% chance to remain hiding while casting. Katar type weapons are required. Attacks an enemy with spikes, dealing (Atk220%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 65% chance to remain hiding while casting. Katar type weapons are required. Attacks an enemy with spikes, dealing (Atk210%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 60% chance to remain hiding while casting. Katar type weapons are required. Attacks an enemy with spikes, dealing (Atk200%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 55% chance to remain hiding while casting. Katar type weapons are required. Attacks an enemy with spikes, dealing (Atk190%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 50% chance to remain hiding while casting. Katar type weapons are required. Attacks an enemy with spikes, dealing (Atk180%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 45% chance to remain hiding while casting. Katar type weapons are required. Attacks an enemy with spikes, dealing (Atk170%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 40% chance to remain hiding while casting. Katar type weapons are required. Attacks an enemy with spikes, dealing (Atk160%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 35% chance to remain hiding while casting. Katar type weapons are required. Attacks an enemy with spikes, dealing (Atk150%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 30% chance to remain hiding while casting. Katar type weapons are required.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Grimtooth

Applied change
Skill Effect
Attacks an enemy with spikes, dealing (Atk240%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 75% chance to remain hiding while casting. Katar type weapons are required.
Formula: +10% × skill level + 140%; +5% × skill level + 25%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide