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Ryujinmaru

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Physical

Ryujinmaru

Little Savior Branch

Battle, Phy., single unit high damage

Base Attributes
Strength
90
Intelligence
15
Vitality
60
Agility
15
Dexterity
60
Luck
30
Ryujinmaru avatar
Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
11 direct
22 inherited
Class skills
All linked skills
Direct
Little Savior Skills
Adventure skills
Active & passive
Active only
Passive only

33 shown · 33 class-linked

42 shared Adventure skills available from the source filter

Updating details…
Loading rune compatibility and Aesir totals…
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Resolved game-client class record
The complete player-facing record includes resolved class identity and catalog fields alongside exact client mechanics. References are replaced with verified names; unresolved IDs and asset internals remain hidden.
Runtime class rules
Direct fields from the imported class row.
Client availabilityIsOpen
Open
Maximum Job LevelMaxJobLevel
200
Damage random factorsDamRandom
[1, 1]
Direct skill graphSkill
11 ordered entries
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.

No resolved weapon animation bindings are present in this class row.

InitialAttr
Strength Str
90
Intelligence Int
15
Vitality Vit
60
Agility Agi
15
Dexterity Dex
60
Luck Luk
30
Ordered skill graph
The client Skill array, resolved in its declared order.
  1. 1One Hit Kill - Soaring Dragon Sword
  2. 2Anti-gravity Armor
  3. 3Side Slide
  4. 4Flame Dragon Blast
  5. 5Proficient in Fire
  6. 6Sword Mastery
  7. 7Repair
  8. 8Flying Dragon Fist
  9. 9Self Destruction
  10. 10Optical Camouflage Stance
  11. 11Kindness
Resolved client JSON

The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.

Table_Class.json
{
    "Name": "Ryujinmaru",
    "Description": "Battle, Phy., single unit high damage",
    "Category": "Job class",
    "AttackType": "Physical",
    "IsOpen": true,
    "MaxJobLevel": 200,
    "SkillPointLimit": 40,
    "InitialAttr": {
        "Str": 90,
        "Int": 15,
        "Vit": 60,
        "Agi": 15,
        "Dex": 60,
        "Luk": 30
    },
    "DamRandom": [
        1,
        1
    ],
    "Skill": [
        "One Hit Kill - Soaring Dragon Sword",
        "Anti-gravity Armor",
        "Side Slide",
        "Flame Dragon Blast",
        "Proficient in Fire",
        "Sword Mastery",
        "Repair",
        "Flying Dragon Fist",
        "Self Destruction",
        "Optical Camouflage Stance",
        "Kindness"
    ]
}
How to read this job path
Treat hero feature, direct, inherited, and Adventure skills as separate progression systems. Check the advancement path, weapon compatibility, and unlock conditions before comparing the final stat profile. Read the related player guide