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Flame Dragon Blast

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Flame Dragon Blast
Active
Magic
Attack
10 ranks
Flame Dragon Blast
Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1070%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
Skill type
Attack
Target
Enemy
Range
7.50 m
Cast time
3 s
Cast delay
1.50 s
SP cost
40
Damage
1,070%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
2,060%
×20.60 per damage event · Lv. 1: 1,070% → Lv. 10: 2,060%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
2,060%
1,950%
1,840.00%
1,730%
1,620%
1,510%
1,400%
1,290%
1,180%
1,070%
SP cost
40
40
40
40
40
40
40
40
40
40
Cast time
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
7.50 m
7.50 m
7.50 m
7.50 m
7.50 m
7.50 m
7.50 m
7.50 m
7.50 m
7.50 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Status: Arm Cannon(Def down)
Self
Status: Recursion (Arm Cannon)
Enemy
Status: Arm Cannon(Def down)
Self
Status: Recursion (Arm Cannon)
Enemy
Status: Arm Cannon(Def down)
Self
Status: Recursion (Arm Cannon)
Enemy
Status: Arm Cannon(Def down)
Self
Status: Recursion (Arm Cannon)
Enemy
Status: Arm Cannon(Def down)
Self
Status: Recursion (Arm Cannon)
Enemy
Status: Arm Cannon(Def down)
Self
Status: Recursion (Arm Cannon)
Enemy
Status: Arm Cannon(Def down)
Self
Status: Recursion (Arm Cannon)
Enemy
Status: Arm Cannon(Def down)
Self
Status: Recursion (Arm Cannon)
Enemy
Status: Arm Cannon(Def down)
Self
Status: Recursion (Arm Cannon)
Enemy
Status: Arm Cannon(Def down)
Self
Status: Recursion (Arm Cannon)
Description Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 2060%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses. Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1950%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses. Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1840%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses. Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1730%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses. Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1620%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses. Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1510%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses. Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1400%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses. Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1290%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses. Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1180%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses. Create fire inside Ryujinmaru's belly and cast fireballs to inflict fire Physical Damage of 1070%of ATK on a group of enemy units within range. The DMG dealt to small/medium/large sized units respectively x1.5/1/0.75. The enemy can't flee from this skill, which also has all Arm Cannon-related bonuses.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Arm Cannon(Def down)

Enemy
Applied change
Applied Buff
Status
Arm Cannon(Def down)

Recursion (Arm Cannon)

Flame Dragon Blast in Recursion
Self
Applied change
Applied Buff
Status
Recursion (Arm Cannon)
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide