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Anti-gravity Armor

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Anti-gravity Armor
Active
Buff
5 ranks
Anti-gravity Armor
Ryujinmaru hovers in the air and won't be affected by Traps or Graffiti. Meanwhile, Ryujinmaru's Move Spd is increased by 5% for 30 sec Ryujinmaru is immune to the following skills: Ankle Snare, Frost Trap, Claymore Trap, Land Mine, Sandman Trap, Electric Shock, Thorns Trap, Manhole, Magic Trap, Chaos Panic, Blood Thirst, Reverberation, Blazar Trap, Dark Matter Trap, Star Searching Trap, Comet Trap
Skill type
Buff
Target
Friend
Range
0 m
Cooldown
5 s
Cast delay
1.50 s
Duration
30 s
SP cost
40
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
40
40
40
40
40
Cooldown
5 s
5 s
5 s
5 s
5 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Duration
50 s
45 s
40 s
35 s
30 s
Range
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
Applied effects
Self
Status: Anti-gravity Armor Flee Hell Plant
Self
Status: Anti-gravity Armor Flee Hell Plant
Self
Status: Anti-gravity Armor Flee Hell Plant
Self
Status: Anti-gravity Armor Flee Hell Plant
Self
Status: Anti-gravity Armor Flee Hell Plant
Description Ryujinmaru hovers in the air and won't be affected by Traps or Graffiti. Meanwhile, Ryujinmaru's Move Spd is increased by 25% for 50 sec Ryujinmaru is immune to the following skills: Ankle Snare, Frost Trap, Claymore Trap, Land Mine, Sandman Trap, Electric Shock, Thorns Trap, Manhole, Magic Trap, Chaos Panic, Blood Thirst, Reverberation, Blazar Trap, Dark Matter Trap, Star Searching Trap, Comet Trap Ryujinmaru hovers in the air and won't be affected by Traps or Graffiti. Meanwhile, Ryujinmaru's Move Spd is increased by 20% for 45 sec Ryujinmaru is immune to the following skills: Ankle Snare, Frost Trap, Claymore Trap, Land Mine, Sandman Trap, Electric Shock, Thorns Trap, Manhole, Magic Trap, Chaos Panic, Blood Thirst, Reverberation, Blazar Trap, Dark Matter Trap, Star Searching Trap, Comet Trap Ryujinmaru hovers in the air and won't be affected by Traps or Graffiti. Meanwhile, Ryujinmaru's Move Spd is increased by 15% for 40 sec Ryujinmaru is immune to the following skills: Ankle Snare, Frost Trap, Claymore Trap, Land Mine, Sandman Trap, Electric Shock, Thorns Trap, Manhole, Magic Trap, Chaos Panic, Blood Thirst, Reverberation, Blazar Trap, Dark Matter Trap, Star Searching Trap, Comet Trap Ryujinmaru hovers in the air and won't be affected by Traps or Graffiti. Meanwhile, Ryujinmaru's Move Spd is increased by 10% for 35 sec Ryujinmaru is immune to the following skills: Ankle Snare, Frost Trap, Claymore Trap, Land Mine, Sandman Trap, Electric Shock, Thorns Trap, Manhole, Magic Trap, Chaos Panic, Blood Thirst, Reverberation, Blazar Trap, Dark Matter Trap, Star Searching Trap, Comet Trap Ryujinmaru hovers in the air and won't be affected by Traps or Graffiti. Meanwhile, Ryujinmaru's Move Spd is increased by 5% for 30 sec Ryujinmaru is immune to the following skills: Ankle Snare, Frost Trap, Claymore Trap, Land Mine, Sandman Trap, Electric Shock, Thorns Trap, Manhole, Magic Trap, Chaos Panic, Blood Thirst, Reverberation, Blazar Trap, Dark Matter Trap, Star Searching Trap, Comet Trap
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Anti-gravity Armor Flee Hell Plant

Self
Applied change
Applied Buff
Status
Anti-gravity Armor Flee Hell Plant
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide