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Himmelmez

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Physical

Himmelmez

Unlock from Phantom Dancer

The life and death of mortals are merely pawns granted to me by the Goddess.

Base Attributes
Strength
90
Intelligence
15
Vitality
60
Agility
15
Dexterity
60
Luck
30
Previous hero: Monokuma
Next hero: Oscar
Himmelmez character artwork
Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
1 hero feature
12 direct
Hero feature skill
Innate hero progression, separate from the direct Job Skill point budget.
1 innate
Class skills
All linked skills
Hero feature skill
Direct
Adventure skills
Active & passive
Active only
Passive only

13 shown · 13 class-linked

42 shared Adventure skills available from the source filter

Updating details…
Loading rune compatibility and Aesir totals…
Loading compatible equipment…
Resolved game-client class record
The complete player-facing record includes resolved class identity and catalog fields alongside exact client mechanics. References are replaced with verified names; unresolved IDs and asset internals remain hidden.
Runtime class rules
Direct fields from the imported class row.
Client availabilityIsOpen
Open
Maximum Job LevelMaxJobLevel
82
Damage random factorsDamRandom
[1, 1]
Resolved feature skillFeatureSkill
Master of Puppets
Direct skill graphSkill
12 ordered entries
Resolved originOriginId
Rogue
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.
Knife
himemmeth
Mace
himemmeth
Sword
himemmeth
InitialAttr
Strength Str
90
Intelligence Int
15
Vitality Vit
60
Agility Agi
15
Dexterity Dex
60
Luck Luk
30
Ordered skill graph
The client Skill array, resolved in its declared order.
  1. 1Puncture Punishment
  2. 2Reversing Authority and Seizing Power
  3. 3Wrath of the Saint
  4. 4Underworld Ferry
  5. 5Evil God Paradise
  6. 6Bloodthirsty Verdict
  7. 7The End Descends
  8. 8Coronation of the Evil God
  9. 9Echo of Weeping Blood
  10. 10Immortal Body
  11. 11The Blasphemy's Wound
  12. 12Fallen Angel
Resolved client JSON

The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.

Table_Class.json
{
    "Name": "Himmelmez",
    "Description": "The life and death of mortals are merely pawns granted to me by the Goddess.",
    "Category": "Hero class",
    "AttackType": "Physical",
    "IsOpen": true,
    "MaxJobLevel": 82,
    "SkillPointLimit": 82,
    "CompatibleWeapons": [
        "Knife",
        "Mace",
        "Sword"
    ],
    "InitialAttr": {
        "Str": 90,
        "Int": 15,
        "Vit": 60,
        "Agi": 15,
        "Dex": 60,
        "Luk": 30
    },
    "DamRandom": [
        1,
        1
    ],
    "ActionSuffixMap": {
        "Knife": "himemmeth",
        "Mace": "himemmeth",
        "Sword": "himemmeth"
    },
    "FeatureSkill": "Master of Puppets",
    "Skill": [
        "Puncture Punishment",
        "Reversing Authority and Seizing Power",
        "Wrath of the Saint",
        "Underworld Ferry",
        "Evil God Paradise",
        "Bloodthirsty Verdict",
        "The End Descends",
        "Coronation of the Evil God",
        "Echo of Weeping Blood",
        "Immortal Body",
        "The Blasphemy's Wound",
        "Fallen Angel"
    ],
    "OriginId": [
        "Rogue"
    ]
}
How to read this job path
Treat hero feature, direct, inherited, and Adventure skills as separate progression systems. Check the advancement path, weapon compatibility, and unlock conditions before comparing the final stat profile. Read the related player guide