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Puncture Punishment

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Puncture Punishment
Active
Physical
Attack
10 ranks
Puncture Punishment
Himmelmez swings her magic sword, summoning hellish bone spikes to pierce the ground, dealing Physical ATK *1540% Physical Damage to the target and enemies along the path. If the target is within [Abominable Thing]'s patrol range, it releases [Puncture Execution] again on the target, dealing the same multiplier of Physical Damage.
Himmelmez avatar
Skill type
Attack
Target
Enemy
Range
7.50 m
Cooldown
3 s
Cast delay
1.50 s
Damage
1,540%
Effect distance
8 m
Area width
3 m
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
3,700%
×37 per damage event · Lv. 1: 1,540% → Lv. 10: 3,700%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
3,700%
3,460%
3,220.00%
2,980%
2,740%
2,500%
2,260%
2,020%
1,780%
1,540%
Cooldown
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
7.50 m
7.50 m
7.50 m
7.50 m
7.50 m
7.50 m
7.50 m
7.50 m
7.50 m
7.50 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Chance: 100%
Enemy
Chance: 100%
Enemy
Chance: 100%
Enemy
Chance: 100%
Enemy
Chance: 100%
Enemy
Chance: 100%
Enemy
Chance: 100%
Enemy
Chance: 100%
Enemy
Chance: 100%
Enemy
Chance: 100%
Description Himmelmez swings her magic sword, summoning hellish bone spikes to pierce the ground, dealing Physical ATK *3700% Physical Damage to the target and enemies along the path. If the target is within [Abominable Thing]'s patrol range, it releases [Puncture Execution] again on the target, dealing the same multiplier of Physical Damage. Himmelmez swings her magic sword, summoning hellish bone spikes to pierce the ground, dealing Physical ATK *3460% Physical Damage to the target and enemies along the path. If the target is within [Abominable Thing]'s patrol range, it releases [Puncture Execution] again on the target, dealing the same multiplier of Physical Damage. Himmelmez swings her magic sword, summoning hellish bone spikes to pierce the ground, dealing Physical ATK *3220% Physical Damage to the target and enemies along the path. If the target is within [Abominable Thing]'s patrol range, it releases [Puncture Execution] again on the target, dealing the same multiplier of Physical Damage. Himmelmez swings her magic sword, summoning hellish bone spikes to pierce the ground, dealing Physical ATK *2980% Physical Damage to the target and enemies along the path. If the target is within [Abominable Thing]'s patrol range, it releases [Puncture Execution] again on the target, dealing the same multiplier of Physical Damage. Himmelmez swings her magic sword, summoning hellish bone spikes to pierce the ground, dealing Physical ATK *2740% Physical Damage to the target and enemies along the path. If the target is within [Abominable Thing]'s patrol range, it releases [Puncture Execution] again on the target, dealing the same multiplier of Physical Damage. Himmelmez swings her magic sword, summoning hellish bone spikes to pierce the ground, dealing Physical ATK *2500% Physical Damage to the target and enemies along the path. If the target is within [Abominable Thing]'s patrol range, it releases [Puncture Execution] again on the target, dealing the same multiplier of Physical Damage. Himmelmez swings her magic sword, summoning hellish bone spikes to pierce the ground, dealing Physical ATK *2260% Physical Damage to the target and enemies along the path. If the target is within [Abominable Thing]'s patrol range, it releases [Puncture Execution] again on the target, dealing the same multiplier of Physical Damage. Himmelmez swings her magic sword, summoning hellish bone spikes to pierce the ground, dealing Physical ATK *2020% Physical Damage to the target and enemies along the path. If the target is within [Abominable Thing]'s patrol range, it releases [Puncture Execution] again on the target, dealing the same multiplier of Physical Damage. Himmelmez swings her magic sword, summoning hellish bone spikes to pierce the ground, dealing Physical ATK *1780% Physical Damage to the target and enemies along the path. If the target is within [Abominable Thing]'s patrol range, it releases [Puncture Execution] again on the target, dealing the same multiplier of Physical Damage. Himmelmez swings her magic sword, summoning hellish bone spikes to pierce the ground, dealing Physical ATK *1540% Physical Damage to the target and enemies along the path. If the target is within [Abominable Thing]'s patrol range, it releases [Puncture Execution] again on the target, dealing the same multiplier of Physical Damage.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Puncture Execution - Fearsome Synergy

Enemy
Applied change
Horrible Thing Coord Use Skill
Chance
100%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide