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Monokuma

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Physical

Monokuma

Origin: Alchemist
Base Attributes
Strength
90
Intelligence
15
Vitality
60
Agility
15
Dexterity
60
Luck
30
Previous hero: Junko Enoshima
Next hero: Himmelmez
Monokuma character artwork
Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
1 hero feature
12 direct
Hero feature skill
Innate hero progression, separate from the direct Job Skill point budget.
1 innate
Class skills
All linked skills
Hero feature skill
Direct
Adventure skills
Active & passive
Active only
Passive only

13 shown · 13 class-linked

42 shared Adventure skills available from the source filter

Updating details…
Loading rune compatibility and Aesir totals…
Loading compatible equipment…
Resolved game-client class record
The complete player-facing record includes resolved class identity and catalog fields alongside exact client mechanics. References are replaced with verified names; unresolved IDs and asset internals remain hidden.
Runtime class rules
Direct fields from the imported class row.
Client availabilityIsOpen
Open
Maximum Job LevelMaxJobLevel
82
Damage random factorsDamRandom
[1, 1]
Resolved feature skillFeatureSkill
Executor of Despair
Direct skill graphSkill
12 ordered entries
Resolved originOriginId
Alchemist
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.
Axe
danganmonokuma
Knife
danganmonokuma
Mace
danganmonokuma
Sword
danganmonokuma
InitialAttr
Strength Str
90
Intelligence Int
15
Vitality Vit
60
Agility Agi
15
Dexterity Dex
60
Luck Luk
30
Ordered skill graph
The client Skill array, resolved in its declared order.
  1. 1Monokuma Bomb
  2. 2No-Go Zone
  3. 3Elusive
  4. 4Headmaster's Authority
  5. 5Scapegoat
  6. 6Preparation for Corporal Punishment
  7. 7Class Trial
  8. 8Final Punishment: Carnival School Festival
  9. 9Undisputed authority
  10. 10Nonexistent Passage
  11. 11Game Organizer (Pseudo)
  12. 12Punishment Expert
Client visibility windows
Exact timestamps stored by the production and test-field class records.
Production visibility
start: 2026-08-10 05:00:00end: 2026-09-10 05:00:00
Test-server visibility
start: 2026-07-23 05:00:00end: 2026-08-23 05:00:00
Resolved client JSON

The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.

Table_Class.json
{
    "Name": "Monokuma",
    "Category": "Hero class",
    "AttackType": "Physical",
    "IsOpen": true,
    "MaxJobLevel": 82,
    "SkillPointLimit": 82,
    "CompatibleWeapons": [
        "Axe",
        "Knife",
        "Mace",
        "Sword"
    ],
    "InitialAttr": {
        "Str": 90,
        "Int": 15,
        "Vit": 60,
        "Agi": 15,
        "Dex": 60,
        "Luk": 30
    },
    "DamRandom": [
        1,
        1
    ],
    "ActionSuffixMap": {
        "Axe": "danganmonokuma",
        "Knife": "danganmonokuma",
        "Mace": "danganmonokuma",
        "Sword": "danganmonokuma"
    },
    "FeatureSkill": "Executor of Despair",
    "Skill": [
        "Monokuma Bomb",
        "No-Go Zone",
        "Elusive",
        "Headmaster's Authority",
        "Scapegoat",
        "Preparation for Corporal Punishment",
        "Class Trial",
        "Final Punishment: Carnival School Festival",
        "Undisputed authority",
        "Nonexistent Passage",
        "Game Organizer (Pseudo)",
        "Punishment Expert"
    ],
    "OriginId": [
        "Alchemist"
    ],
    "ShowStartTime": "2026-08-10 05:00:00",
    "ShowEndTime": "2026-09-10 05:00:00",
    "TFShowStartTime": "2026-07-23 05:00:00",
    "TFShowEndTime": "2026-08-23 05:00:00"
}
How to read this job path
Treat hero feature, direct, inherited, and Adventure skills as separate progression systems. Check the advancement path, weapon compatibility, and unlock conditions before comparing the final stat profile. Read the related player guide