- Max-level result Effect At Lv. 5
- Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters.
- Scaling rule
- +300 × skill level + 3,000
Class Trial
Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters.
- Skill type
- Class Trial
- Target
- Friend
- Range
- 10 m
- Cooldown
- 30 s
- Cast delay
- 2 s
- Duration
- 5 s
- SP cost
- 203
- Damage
- 3,300%
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| Damage |
4,500%
|
4,200%
|
3,900%
|
3,600%
|
3,300%
|
| SP cost |
203
|
203
|
203
|
203
|
203
|
| Cooldown |
30 s
|
30 s
|
30 s
|
30 s
|
30 s
|
| Cast delay |
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
| Duration |
5 s
|
5 s
|
5 s
|
5 s
|
5 s
|
| Range |
10 m
|
10 m
|
10 m
|
10 m
|
10 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters.
+300 × skill level + 3,000
|
Effect: Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters.
+300 × skill level + 3,000
|
Effect: Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters.
+300 × skill level + 3,000
|
Effect: Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters.
+300 × skill level + 3,000
|
Effect: Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters.
+300 × skill level + 3,000
|
| Description | Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters. | Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters. | Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters. | Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters. | Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters. |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Class Trial
Applied change
- Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters.
- Formula: +300 × skill level + 3,000