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Class Trial

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Class Trial
Active
Physical
Class Trial
5 ranks
Class Trial

Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters.

Monokuma avatar
Skill type
Class Trial
Target
Friend
Range
10 m
Cooldown
30 s
Cast delay
2 s
Duration
5 s
SP cost
203
Damage
3,300%
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5
Max-level result Effect At Lv. 5
Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters.
Scaling rule
+300 × skill level + 3,000
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
4,500%
4,200%
3,900%
3,600%
3,300%
SP cost
203
203
203
203
203
Cooldown
30 s
30 s
30 s
30 s
30 s
Cast delay
2 s
2 s
2 s
2 s
2 s
Duration
5 s
5 s
5 s
5 s
5 s
Range
10 m
10 m
10 m
10 m
10 m
Skill points
1
1
1
1
1
Applied effects
Effect: Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters. +300 × skill level + 3,000
Effect: Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters. +300 × skill level + 3,000
Effect: Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters. +300 × skill level + 3,000
Effect: Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters. +300 × skill level + 3,000
Effect: Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters. +300 × skill level + 3,000
Description Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters. Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters. Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters. Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters. Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Class Trial

Applied change
Skill Effect
Conduct a Class Trial on an allied corpse, continuously controlling all enemies within a 10-meter radius for 5 seconds. If the killer is within 10 meters, immediately pull them to your side and cast [Special Corporal Punishment] on them once. If the target still cannot be found when the duration ends, deal Fire Physical Damage equal to (Physical Attack + own Agility * own Intelligence / 5) * to all enemies within range and inflict HP Loss equal to 50% of their Max HP. The control effect and HP Loss are ineffective against MVP/Mini monsters.
Formula: +300 × skill level + 3,000
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide