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Underworld Ferry

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Underworld Ferry
Active
Physical
Attack
10 ranks
Underworld Ferry
Open the Gate of Death in the designated area, and zombie hands will emerge from the ground, dealing physical damage equal to Atk*800% per second to enemies within the range for 5 seconds. This also applies a 1-second Slow effect. If the target resists the Slow, their Move Spd is forcibly reduced by 80%.
Himmelmez avatar
Skill type
Attack
Target
Enemy
Range
9 m
Cast time
3 s
Cooldown
15 s
Cast delay
2 s
Duration
5 s
Damage
800%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
1,700%
×17 per damage event · Lv. 1: 800% → Lv. 10: 1,700%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
1,700%
1,600%
1,500%
1,400%
1,300%
1,200%
1,100%
1,000%
900%
800%
Cast time
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cooldown
15 s
15 s
15 s
15 s
15 s
15 s
15 s
15 s
15 s
15 s
Cast delay
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Duration
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
Range
9 m
9 m
9 m
9 m
9 m
9 m
9 m
9 m
9 m
9 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Restriction: Cannot move
Enemy
Restriction: Cannot move
Enemy
Restriction: Cannot move
Enemy
Restriction: Cannot move
Enemy
Restriction: Cannot move
Enemy
Restriction: Cannot move
Enemy
Restriction: Cannot move
Enemy
Restriction: Cannot move
Enemy
Restriction: Cannot move
Enemy
Restriction: Cannot move
Description Open the Gate of Death in the designated area, and zombie hands will emerge from the ground, dealing physical damage equal to Atk*1700% per second to enemies within the range for 5 seconds. This also applies a 1-second Slow effect. If the target resists the Slow, their Move Spd is forcibly reduced by 80%. Open the Gate of Death in the designated area, and zombie hands will emerge from the ground, dealing physical damage equal to Atk*1600% per second to enemies within the range for 5 seconds. This also applies a 1-second Slow effect. If the target resists the Slow, their Move Spd is forcibly reduced by 80%. Open the Gate of Death in the designated area, and zombie hands will emerge from the ground, dealing physical damage equal to Atk*1500% per second to enemies within the range for 5 seconds. This also applies a 1-second Slow effect. If the target resists the Slow, their Move Spd is forcibly reduced by 80%. Open the Gate of Death in the designated area, and zombie hands will emerge from the ground, dealing physical damage equal to Atk*1400% per second to enemies within the range for 5 seconds. This also applies a 1-second Slow effect. If the target resists the Slow, their Move Spd is forcibly reduced by 80%. Open the Gate of Death in the designated area, and zombie hands will emerge from the ground, dealing physical damage equal to Atk*1300% per second to enemies within the range for 5 seconds. This also applies a 1-second Slow effect. If the target resists the Slow, their Move Spd is forcibly reduced by 80%. Open the Gate of Death in the designated area, and zombie hands will emerge from the ground, dealing physical damage equal to Atk*1200% per second to enemies within the range for 5 seconds. This also applies a 1-second Slow effect. If the target resists the Slow, their Move Spd is forcibly reduced by 80%. Open the Gate of Death in the designated area, and zombie hands will emerge from the ground, dealing physical damage equal to Atk*1100% per second to enemies within the range for 5 seconds. This also applies a 1-second Slow effect. If the target resists the Slow, their Move Spd is forcibly reduced by 80%. Open the Gate of Death in the designated area, and zombie hands will emerge from the ground, dealing physical damage equal to Atk*1000% per second to enemies within the range for 5 seconds. This also applies a 1-second Slow effect. If the target resists the Slow, their Move Spd is forcibly reduced by 80%. Open the Gate of Death in the designated area, and zombie hands will emerge from the ground, dealing physical damage equal to Atk*900% per second to enemies within the range for 5 seconds. This also applies a 1-second Slow effect. If the target resists the Slow, their Move Spd is forcibly reduced by 80%. Open the Gate of Death in the designated area, and zombie hands will emerge from the ground, dealing physical damage equal to Atk*800% per second to enemies within the range for 5 seconds. This also applies a 1-second Slow effect. If the target resists the Slow, their Move Spd is forcibly reduced by 80%.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Grip of the Underworld (Root)

Enemy
Applied change
Restriction
Cannot move
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide