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Blacksmith

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Physical

Blacksmith

Merchant Branch

You have basic Atk power and ordinary skills.

Base Attributes
Strength
90
Intelligence
15
Vitality
60
Agility
15
Dexterity
60
Luck
30
Blacksmith character artwork
Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
13 direct
21 inherited
Class skills
All linked skills
Direct
Merchant Skills
Adventure skills
Active & passive
Active only
Passive only

34 shown · 34 class-linked

42 shared Adventure skills available from the source filter

Updating details…
Loading rune compatibility and Aesir totals…
Loading compatible equipment…
Resolved game-client class record
The complete player-facing record includes resolved class identity and catalog fields alongside exact client mechanics. References are replaced with verified names; unresolved IDs and asset internals remain hidden.
Runtime class rules
Direct fields from the imported class row.
Client availabilityIsOpen
Open
Maximum Job LevelMaxJobLevel
90
Damage random factorsDamRandom
[1, 1]
Direct skill graphSkill
13 ordered entries
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.

No resolved weapon animation bindings are present in this class row.

InitialAttr
Strength Str
90
Intelligence Int
15
Vitality Vit
60
Agility Agi
15
Dexterity Dex
60
Luck Luk
30
Ordered skill graph
The client Skill array, resolved in its declared order.
  1. 1Weapon Perfection
  2. 2Adrenaline Rush
  3. 3Over Thrust
  4. 4Hammerfall
  5. 5Skin Tempering
  6. 6Weaponry Research
  7. 7Cart Revolution
  8. 8Weapon Making
  9. 9Enchanted Stone Craft
  10. 10Orideocon Research
  11. 11Improper Means
  12. 12Skin A Flint
  13. 13Refining Expert
Resolved client JSON

The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.

Table_Class.json
{
    "Name": "Blacksmith",
    "Description": "You have basic Atk power and ordinary skills.",
    "Category": "Job class",
    "AttackType": "Physical",
    "IsOpen": true,
    "MaxJobLevel": 90,
    "SkillPointLimit": 40,
    "InitialAttr": {
        "Str": 90,
        "Int": 15,
        "Vit": 60,
        "Agi": 15,
        "Dex": 60,
        "Luk": 30
    },
    "DamRandom": [
        1,
        1
    ],
    "Skill": [
        "Weapon Perfection",
        "Adrenaline Rush",
        "Over Thrust",
        "Hammerfall",
        "Skin Tempering",
        "Weaponry Research",
        "Cart Revolution",
        "Weapon Making",
        "Enchanted Stone Craft",
        "Orideocon Research",
        "Improper Means",
        "Skin A Flint",
        "Refining Expert"
    ]
}
How to read this job path
Treat hero feature, direct, inherited, and Adventure skills as separate progression systems. Check the advancement path, weapon compatibility, and unlock conditions before comparing the final stat profile. Read the related player guide