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Weaponry Research

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Weaponry Research
Passive
Passive
10 ranks
Weaponry Research

Increase Atk +4, Hit +3 for the weapon in use. Weapon Production Success Rate +0.5%

Skill type
Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10
Max-level result Physical Attack At Lv. 10
+40
Scaling rule
+4 × skill level + 0
Condition
Spear, Sword, Staff, Katar, Bow, Mace, Axe or Dagger equipped
Affects
Self
Max-level result Hit At Lv. 10
+30
Scaling rule
+3 × skill level + 0
Condition
Spear, Sword, Staff, Katar, Bow, Mace, Axe or Dagger equipped
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Physical Attack: +40 +4 × skill level + 0 Hit: +30 +3 × skill level + 0
Self
Physical Attack: +36 +4 × skill level + 0 Hit: +27 +3 × skill level + 0
Self
Physical Attack: +32 +4 × skill level + 0 Hit: +24 +3 × skill level + 0
Self
Physical Attack: +28 +4 × skill level + 0 Hit: +21 +3 × skill level + 0
Self
Physical Attack: +24 +4 × skill level + 0 Hit: +18 +3 × skill level + 0
Self
Physical Attack: +20 +4 × skill level + 0 Hit: +15 +3 × skill level + 0
Self
Physical Attack: +16 +4 × skill level + 0 Hit: +12 +3 × skill level + 0
Self
Physical Attack: +12 +4 × skill level + 0 Hit: +9 +3 × skill level + 0
Self
Physical Attack: +8 +4 × skill level + 0 Hit: +6 +3 × skill level + 0
Self
Physical Attack: +4 +4 × skill level + 0 Hit: +3 +3 × skill level + 0
Description Increase Atk +40, Hit +30 for the weapon in use. Weapon Production Success Rate +5% Increase Atk +36, Hit +27 for the weapon in use. Weapon Production Success Rate +4.5% Increase Atk +32, Hit +24 for the weapon in use. Weapon Production Success Rate +4% Increase Atk +28, Hit +21 for the weapon in use. Weapon Production Success Rate +3.5% Increase Atk +24, Hit +18 for the weapon in use. Weapon Production Success Rate +3% Increase Atk +20, Hit +15 for the weapon in use. Weapon Production Success Rate +2.5% Increase Atk +16, Hit +12 for the weapon in use. Weapon Production Success Rate +2% Increase Atk +12, Hit +9 for the weapon in use. Weapon Production Success Rate +1.5% Increase Atk +8, Hit +6 for the weapon in use. Weapon Production Success Rate +1% Increase Atk +4, Hit +3 for the weapon in use. Weapon Production Success Rate +0.5%
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Weaponry Research

Self
When

Spear, Sword, Staff, Katar, Bow, Mace, Axe or Dagger equipped

Applied change
Physical Attack
+40
Formula: +4 × skill level + 0
Hit
+30
Formula: +3 × skill level + 0
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide