- Max-level result Physical Attack At Lv. 10
- +40
- Scaling rule
- +4 × skill level + 0
- Condition
- Spear, Sword, Staff, Katar, Bow, Mace, Axe or Dagger equipped
- Affects
- Self
Increase Atk +4, Hit +3 for the weapon in use. Weapon Production Success Rate +0.5%
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
|
|
|
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| Description | Increase Atk +40, Hit +30 for the weapon in use. Weapon Production Success Rate +5% | Increase Atk +36, Hit +27 for the weapon in use. Weapon Production Success Rate +4.5% | Increase Atk +32, Hit +24 for the weapon in use. Weapon Production Success Rate +4% | Increase Atk +28, Hit +21 for the weapon in use. Weapon Production Success Rate +3.5% | Increase Atk +24, Hit +18 for the weapon in use. Weapon Production Success Rate +3% | Increase Atk +20, Hit +15 for the weapon in use. Weapon Production Success Rate +2.5% | Increase Atk +16, Hit +12 for the weapon in use. Weapon Production Success Rate +2% | Increase Atk +12, Hit +9 for the weapon in use. Weapon Production Success Rate +1.5% | Increase Atk +8, Hit +6 for the weapon in use. Weapon Production Success Rate +1% | Increase Atk +4, Hit +3 for the weapon in use. Weapon Production Success Rate +0.5% |
Spear, Sword, Staff, Katar, Bow, Mace, Axe or Dagger equipped