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Mammonite

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Mammonite
Active
Physical
Attack
20 ranks
Mammonite

Attacks an enemy with gold coins, dealing 200% Dmg

Skill type
Attack
Target
Enemy
Range
1.50 m
Cast delay
1 s
SP cost
5
Damage
200%
Hits
2
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 20 coefficient
1,530%
×15.30 per damage event · Lv. 1: 200% → Lv. 20: 1,530%
Damage events per cast
3 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 20

Source: Lure

Max-level result Physical Defense At Lv. 20
-2%
Scaling rule
Configured client value -2%
Affects
Enemy

Source: Lure

Max-level result Movement Speed At Lv. 20
-3%
Scaling rule
Configured client value -3%
Affects
Enemy
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–20
Metric
Max level Level 20
Level 19 Level 19
Level 18 Level 18
Level 17 Level 17
Level 16 Level 16
Level 15 Level 15
Level 14 Level 14
Level 13 Level 13
Level 12 Level 12
Level 11 Level 11
Level 10 Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
1,530%
1,460%
1,390%
1,320%
1,250%
1,180%
1,110%
1,040%
970.00%
900%
830.00%
760%
690%
620%
550%
480%
410.00%
340%
270%
200%
Hits
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
2
2
2
2
SP cost
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Range
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
Skill points
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Enemy
Physical Defense: -2% Configured client value -2% Movement Speed: -3% Configured client value -3%
Description Attacks an enemy with gold coins, dealing 1530% Dmg Attacks an enemy with gold coins, dealing 1460% Dmg Attacks an enemy with gold coins, dealing 1390% Dmg Attacks an enemy with gold coins, dealing 1320% Dmg Attacks an enemy with gold coins, dealing 1250% Dmg Attacks an enemy with gold coins, dealing 1180% Dmg Attacks an enemy with gold coins, dealing 1110% Dmg Attacks an enemy with gold coins, dealing 1040% Dmg Attacks an enemy with gold coins, dealing 970% Dmg Attacks an enemy with gold coins, dealing 900% Dmg Attacks an enemy with gold coins, dealing 830% Dmg Attacks an enemy with gold coins, dealing 760% Dmg Attacks an enemy with gold coins, dealing 690% Dmg Attacks an enemy with gold coins, dealing 620% Dmg Attacks an enemy with gold coins, dealing 550% Dmg Attacks an enemy with gold coins, dealing 480% Dmg Attacks an enemy with gold coins, dealing 410% Dmg Attacks an enemy with gold coins, dealing 340% Dmg Attacks an enemy with gold coins, dealing 270% Dmg Attacks an enemy with gold coins, dealing 200% Dmg
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 20

Lure

Enemy
Applied change
Physical Defense
-2%
Formula: Configured client value -2%
Movement Speed
-3%
Formula: Configured client value -3%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide