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Taekwon

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Physical

Taekwon

Taekwon Branch

Physical, Sun and Moon, Star

Base Attributes
Strength
90
Intelligence
15
Vitality
30
Agility
50
Dexterity
55
Luck
30
Taekwon character artwork
Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
12 direct
13 inherited
Class skills
All linked skills
Direct
Novice Skills
Adventure skills
Active & passive
Active only
Passive only

25 shown · 25 class-linked

42 shared Adventure skills available from the source filter

Updating details…
Loading rune compatibility and Aesir totals…
Loading compatible equipment…
Resolved game-client class record
The complete player-facing record includes resolved class identity and catalog fields alongside exact client mechanics. References are replaced with verified names; unresolved IDs and asset internals remain hidden.
Runtime class rules
Direct fields from the imported class row.
Client availabilityIsOpen
Open
Maximum Job LevelMaxJobLevel
130
Damage random factorsDamRandom
[1, 1]
Direct skill graphSkill
12 ordered entries
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.
Book
taekwondo
Knife
taekwondo
Sword
taekwondo
InitialAttr
Strength Str
90
Intelligence Int
15
Vitality Vit
30
Agility Agi
50
Dexterity Dex
55
Luck Luk
30
Ordered skill graph
The client Skill array, resolved in its declared order.
  1. 1Run
  2. 2High Jump
  3. 3Falling
  4. 4Warm Wind
  5. 5You can do it!
  6. 6Happy Rest
  7. 7Peaceful Rest
  8. 8Flying Kick
  9. 9Roundhouse Kick Preparation
  10. 10Roundhouse Kick
  11. 11Smash Kick Preparation
  12. 12Smash Kick
Resolved client JSON

The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.

Table_Class.json
{
    "Name": "Taekwon",
    "Description": "Physical, Sun and Moon, Star",
    "Category": "Job class",
    "AttackType": "Physical",
    "IsOpen": true,
    "MaxJobLevel": 130,
    "SkillPointLimit": 40,
    "CompatibleWeapons": [
        "Book",
        "Knife",
        "Sword"
    ],
    "InitialAttr": {
        "Str": 90,
        "Int": 15,
        "Vit": 30,
        "Agi": 50,
        "Dex": 55,
        "Luk": 30
    },
    "DamRandom": [
        1,
        1
    ],
    "ActionSuffixMap": {
        "Book": "taekwondo",
        "Knife": "taekwondo",
        "Sword": "taekwondo"
    },
    "Skill": [
        "Run",
        "High Jump",
        "Falling",
        "Warm Wind",
        "You can do it!",
        "Happy Rest",
        "Peaceful Rest",
        "Flying Kick",
        "Roundhouse Kick Preparation",
        "Roundhouse Kick",
        "Smash Kick Preparation",
        "Smash Kick"
    ]
}
How to read this job path
Treat hero feature, direct, inherited, and Adventure skills as separate progression systems. Check the advancement path, weapon compatibility, and unlock conditions before comparing the final stat profile. Read the related player guide