Help us improve RO Codex
We use Google Analytics to understand site usage. Analytics stays off unless you accept.
RO Codex Adventurer's Index RO Codex ROM Eternal Love
Sign in Create account

Falling

Back to skills
Falling
Passive
Passive
20 ranks
Falling
Raises the Flee by 5 point(s) for self and has a 2% chance to flee from Ranged Phy. DMG
Skill type
Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 20
Max-level result Flee At Lv. 20
+100
Scaling rule
+5 × skill level + 0
Affects
Self
Max-level result Ranged Lock-on Dodge Chance At Lv. 20
+40%
Scaling rule
+2% × skill level + 0%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–20
Metric
Max level Level 20
Level 19 Level 19
Level 18 Level 18
Level 17 Level 17
Level 16 Level 16
Level 15 Level 15
Level 14 Level 14
Level 13 Level 13
Level 12 Level 12
Level 11 Level 11
Level 10 Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Flee: +50 Ranged Lock-on Dodge Chance: +20% Magic Dodge Chance: +20% +2% × skill level − 20%
Self
Flee: +50 Ranged Lock-on Dodge Chance: +20% Magic Dodge Chance: +18% +2% × skill level − 20%
Self
Flee: +50 Ranged Lock-on Dodge Chance: +20% Magic Dodge Chance: +16% +2% × skill level − 20%
Self
Flee: +50 Ranged Lock-on Dodge Chance: +20% Magic Dodge Chance: +14% +2% × skill level − 20%
Self
Flee: +50 Ranged Lock-on Dodge Chance: +20% Magic Dodge Chance: +12% +2% × skill level − 20%
Self
Flee: +50 Ranged Lock-on Dodge Chance: +20% Magic Dodge Chance: +10% +2% × skill level − 20%
Self
Flee: +50 Ranged Lock-on Dodge Chance: +20% Magic Dodge Chance: +8% +2% × skill level − 20%
Self
Flee: +50 Ranged Lock-on Dodge Chance: +20% Magic Dodge Chance: +6% +2% × skill level − 20%
Self
Flee: +50 Ranged Lock-on Dodge Chance: +20% Magic Dodge Chance: +4% +2% × skill level − 20%
Self
Flee: +50 Ranged Lock-on Dodge Chance: +20% Magic Dodge Chance: +2% +2% × skill level − 20%
Self
Flee: +50 +5 × skill level + 0 Ranged Lock-on Dodge Chance: +20% +2% × skill level + 0%
Self
Flee: +45 +5 × skill level + 0 Ranged Lock-on Dodge Chance: +18% +2% × skill level + 0%
Self
Flee: +40 +5 × skill level + 0 Ranged Lock-on Dodge Chance: +16% +2% × skill level + 0%
Self
Flee: +35 +5 × skill level + 0 Ranged Lock-on Dodge Chance: +14% +2% × skill level + 0%
Self
Flee: +30 +5 × skill level + 0 Ranged Lock-on Dodge Chance: +12% +2% × skill level + 0%
Self
Flee: +25 +5 × skill level + 0 Ranged Lock-on Dodge Chance: +10% +2% × skill level + 0%
Self
Flee: +20 +5 × skill level + 0 Ranged Lock-on Dodge Chance: +8% +2% × skill level + 0%
Self
Flee: +15 +5 × skill level + 0 Ranged Lock-on Dodge Chance: +6% +2% × skill level + 0%
Self
Flee: +10 +5 × skill level + 0 Ranged Lock-on Dodge Chance: +4% +2% × skill level + 0%
Self
Flee: +5 +5 × skill level + 0 Ranged Lock-on Dodge Chance: +2% +2% × skill level + 0%
Description Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 20% chance to flee from M. DMG. Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 18% chance to flee from M. DMG. Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 16% chance to flee from M. DMG. Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 14% chance to flee from M. DMG. Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 12% chance to flee from M. DMG. Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 10% chance to flee from M. DMG. Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 8% chance to flee from M. DMG. Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 6% chance to flee from M. DMG. Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 4% chance to flee from M. DMG. Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 2% chance to flee from M. DMG. Raises the Flee by 50 point(s) for self and has a 20% chance to flee from Ranged Phy. DMG Raises the Flee by 45 point(s) for self and has a 18% chance to flee from Ranged Phy. DMG Raises the Flee by 40 point(s) for self and has a 16% chance to flee from Ranged Phy. DMG Raises the Flee by 35 point(s) for self and has a 14% chance to flee from Ranged Phy. DMG Raises the Flee by 30 point(s) for self and has a 12% chance to flee from Ranged Phy. DMG Raises the Flee by 25 point(s) for self and has a 10% chance to flee from Ranged Phy. DMG Raises the Flee by 20 point(s) for self and has a 8% chance to flee from Ranged Phy. DMG Raises the Flee by 15 point(s) for self and has a 6% chance to flee from Ranged Phy. DMG Raises the Flee by 10 point(s) for self and has a 4% chance to flee from Ranged Phy. DMG Raises the Flee by 5 point(s) for self and has a 2% chance to flee from Ranged Phy. DMG
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 20

Falling

Self
Applied change
Flee
+100
Formula: +5 × skill level + 0
Ranged Lock-on Dodge Chance
+40%
Formula: +2% × skill level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide