- Max-level result Flee At Lv. 20
- +100
- Scaling rule
- +5 × skill level + 0
- Affects
- Self
| Metric |
Max level
Level 20
|
Level 19
Level 19
|
Level 18
Level 18
|
Level 17
Level 17
|
Level 16
Level 16
|
Level 15
Level 15
|
Level 14
Level 14
|
Level 13
Level 13
|
Level 12
Level 12
|
Level 11
Level 11
|
Level 10
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
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| Skill points |
1
|
1
|
1
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1
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1
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1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
|
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| Description | Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 20% chance to flee from M. DMG. | Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 18% chance to flee from M. DMG. | Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 16% chance to flee from M. DMG. | Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 14% chance to flee from M. DMG. | Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 12% chance to flee from M. DMG. | Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 10% chance to flee from M. DMG. | Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 8% chance to flee from M. DMG. | Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 6% chance to flee from M. DMG. | Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 4% chance to flee from M. DMG. | Raises the Flee by 50 points for self and has a 20% chance to flee from Ranged Phy. DMG and a 2% chance to flee from M. DMG. | Raises the Flee by 50 point(s) for self and has a 20% chance to flee from Ranged Phy. DMG | Raises the Flee by 45 point(s) for self and has a 18% chance to flee from Ranged Phy. DMG | Raises the Flee by 40 point(s) for self and has a 16% chance to flee from Ranged Phy. DMG | Raises the Flee by 35 point(s) for self and has a 14% chance to flee from Ranged Phy. DMG | Raises the Flee by 30 point(s) for self and has a 12% chance to flee from Ranged Phy. DMG | Raises the Flee by 25 point(s) for self and has a 10% chance to flee from Ranged Phy. DMG | Raises the Flee by 20 point(s) for self and has a 8% chance to flee from Ranged Phy. DMG | Raises the Flee by 15 point(s) for self and has a 6% chance to flee from Ranged Phy. DMG | Raises the Flee by 10 point(s) for self and has a 4% chance to flee from Ranged Phy. DMG | Raises the Flee by 5 point(s) for self and has a 2% chance to flee from Ranged Phy. DMG |