Help us improve RO Codex
We use Google Analytics to understand site usage. Analytics stays off unless you accept.
RO Codex Adventurer's Index RO Codex ROM Eternal Love
Sign in Create account

Ancient Artifact User

Back to jobs
Physical

Ancient Artifact User

Origin: Wizard

Alright, it can't be helped. From now on... I'll be having your back...

Base Attributes
Strength
90
Intelligence
15
Vitality
60
Agility
15
Dexterity
60
Luck
30
Previous hero: Thor
Next hero: Heinrich
Ancient Artifact User character artwork
Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
1 hero feature
10 direct
Hero feature skill
Innate hero progression, separate from the direct Job Skill point budget.
1 innate
Class skills
All linked skills
Hero feature skill
Direct
Adventure skills
Active & passive
Active only
Passive only

11 shown · 11 class-linked

42 shared Adventure skills available from the source filter

Updating details…
Loading rune compatibility and Aesir totals…
Loading compatible equipment…
Resolved game-client class record
The complete player-facing record includes resolved class identity and catalog fields alongside exact client mechanics. References are replaced with verified names; unresolved IDs and asset internals remain hidden.
Runtime class rules
Direct fields from the imported class row.
Client availabilityIsOpen
Open
Maximum Job LevelMaxJobLevel
85
Damage random factorsDamRandom
[1, 1]
Resolved feature skillFeatureSkill
Ancient Artifact
Direct skill graphSkill
10 ordered entries
Resolved originOriginId
Wizard
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.
Knife
uncleerufu
Sword
uncleerufu
InitialAttr
Strength Str
90
Intelligence Int
15
Vitality Vit
60
Agility Agi
15
Dexterity Dex
60
Luck Luk
30
Ordered skill graph
The client Skill array, resolved in its declared order.
  1. 1Enchanted Weapon
  2. 2Side Split
  3. 3Super - Long Star Wave
  4. 4Memory Erasing
  5. 5Space Compression
  6. 6Optic Camouflage
  7. 7Cosmic Ring
  8. 8Elf's Armor
  9. 9Uncle's Protection
  10. 10Emerald Heart
Client visibility windows
Exact timestamps stored by the production and test-field class records.
Production visibility
start: 2026-05-18 05:00:00end: 2026-06-18 05:00:00
Test-server visibility
start: 2026-04-30 05:00:00end: 2026-05-31 05:00:00
Resolved client JSON

The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.

Table_Class.json
{
    "Name": "Ancient Artifact User",
    "Description": "Alright, it can't be helped. From now on... I'll be having your back...",
    "Category": "Hero class",
    "AttackType": "Physical",
    "IsOpen": true,
    "MaxJobLevel": 85,
    "SkillPointLimit": 85,
    "CompatibleWeapons": [
        "Knife",
        "Sword"
    ],
    "InitialAttr": {
        "Str": 90,
        "Int": 15,
        "Vit": 60,
        "Agi": 15,
        "Dex": 60,
        "Luk": 30
    },
    "DamRandom": [
        1,
        1
    ],
    "ActionSuffixMap": {
        "Knife": "uncleerufu",
        "Sword": "uncleerufu"
    },
    "FeatureSkill": "Ancient Artifact",
    "Skill": [
        "Enchanted Weapon",
        "Side Split",
        "Super - Long Star Wave",
        "Memory Erasing",
        "Space Compression",
        "Optic Camouflage",
        "Cosmic Ring",
        "Elf's Armor",
        "Uncle's Protection",
        "Emerald Heart"
    ],
    "OriginId": [
        "Wizard"
    ],
    "ShowStartTime": "2026-05-18 05:00:00",
    "ShowEndTime": "2026-06-18 05:00:00",
    "TFShowStartTime": "2026-04-30 05:00:00",
    "TFShowEndTime": "2026-05-31 05:00:00"
}
How to read this job path
Treat hero feature, direct, inherited, and Adventure skills as separate progression systems. Check the advancement path, weapon compatibility, and unlock conditions before comparing the final stat profile. Read the related player guide