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Rechargeable Incendiary Gun

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Rechargeable Incendiary Gun
Active
Magic
Lead Skill
10 levels
Rechargeable Incendiary Gun

Channels spiral energy cannon forward, dealing [Incendiary Gun] x 32% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 11% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling.

Skill type
Lead Skill
Target
Enemy
Range
6 m
Hits
3
Effect distance
10 m
Area width
3 m
Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - - - - - - -
Hits
3
3
3
3
3
3
3
3
3
3
SP cost - - - - - - - - - -
Cast time - - - - - - - - - -
Cooldown - - - - - - - - - -
Cast delay - - - - - - - - - -
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Movement Speed: -10% Maximum stacks: 10
Enemy
Status: Spiral Incendiary Gun (Burn)
Self
Maximum stacks: 20
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +10%
Enemy
Movement Speed: -10% Maximum stacks: 10
Enemy
Status: Spiral Incendiary Gun (Burn)
Self
Maximum stacks: 20
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +10%
Enemy
Movement Speed: -10% Maximum stacks: 10
Enemy
Status: Spiral Incendiary Gun (Burn)
Self
Maximum stacks: 20
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +10%
Enemy
Movement Speed: -10% Maximum stacks: 10
Enemy
Status: Spiral Incendiary Gun (Burn)
Self
Maximum stacks: 20
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +10%
Enemy
Movement Speed: -10% Maximum stacks: 10
Enemy
Status: Spiral Incendiary Gun (Burn)
Self
Maximum stacks: 20
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +10%
Enemy
Movement Speed: -10% Maximum stacks: 10
Enemy
Status: Spiral Incendiary Gun (Burn)
Self
Maximum stacks: 20
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +10%
Enemy
Movement Speed: -10% Maximum stacks: 10
Enemy
Status: Spiral Incendiary Gun (Burn)
Self
Maximum stacks: 20
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +10%
Enemy
Movement Speed: -10% Maximum stacks: 10
Enemy
Status: Spiral Incendiary Gun (Burn)
Self
Maximum stacks: 20
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +10%
Enemy
Movement Speed: -10% Maximum stacks: 10
Enemy
Status: Spiral Incendiary Gun (Burn)
Self
Maximum stacks: 20
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +10%
Enemy
Movement Speed: -10% Maximum stacks: 10
Enemy
Status: Spiral Incendiary Gun (Burn)
Self
Maximum stacks: 20
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +10%
Description Channels spiral energy cannon forward, dealing [Incendiary Gun] x 50% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 20% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling. Channels spiral energy cannon forward, dealing [Incendiary Gun] x 48% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 19% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling. Channels spiral energy cannon forward, dealing [Incendiary Gun] x 46% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 18% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling. Channels spiral energy cannon forward, dealing [Incendiary Gun] x 44% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 17% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling. Channels spiral energy cannon forward, dealing [Incendiary Gun] x 42% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 16% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling. Channels spiral energy cannon forward, dealing [Incendiary Gun] x 40% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 15% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling. Channels spiral energy cannon forward, dealing [Incendiary Gun] x 38% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 14% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling. Channels spiral energy cannon forward, dealing [Incendiary Gun] x 36% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 13% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling. Channels spiral energy cannon forward, dealing [Incendiary Gun] x 34% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 12% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling. Channels spiral energy cannon forward, dealing [Incendiary Gun] x 32% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 11% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling.
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Spiral Incendiary Gun (SPD Reduc.)

Enemy
Applied change
Movement Speed
-10%
Maximum stacks
10

Spiral Incendiary Gun (Burn)

Enemy
Applied change
Applied Buff
Status
Spiral Incendiary Gun (Burn)

Spiral Incendiary Gun

Self
Applied change
Maximum stacks
20

Burning State Effect [Burning]

Enemy
Applied change
Fire Damage Reduction
+25%
Magic Defense
-25%

Rechargeable Incendiary Gun effect

Enemy
Applied change
Hp Reduce
Del Hp %
+10%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide