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Applied effects
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Magic Damage Increase: +20%
Wind Damage: +30%
Fire Damage: +30%
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Magic Damage Increase: +18%
Wind Damage: +27%
Fire Damage: +27%
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Magic Damage Increase: +16%
Wind Damage: +24%
Fire Damage: +24%
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Magic Damage Increase: +14.00%
Wind Damage: +21%
Fire Damage: +21%
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Magic Damage Increase: +12%
Wind Damage: +18%
Fire Damage: +18%
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Magic Damage Increase: +10%
Wind Damage: +15%
Fire Damage: +15%
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Magic Damage Increase: +8%
Wind Damage: +12%
Fire Damage: +12%
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Magic Damage Increase: +6%
Wind Damage: +9%
Fire Damage: +9%
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Magic Damage Increase: +4%
Wind Damage: +6%
Fire Damage: +6%
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Magic Damage Increase: +2%
Wind Damage: +3%
Fire Damage: +3%
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Description
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Increases M. DMG Inc. by 20%, Wind DMG and Fire DMG by 30% while costing 1% Max Sp every second. If Sp is insufficient or the skill is used again, the status will be canceled. The skill can be used during the channeling of [Rechargeable Incendiary Gun]
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Increases M. DMG Inc. by 18%, Wind DMG and Fire DMG by 27% while costing 1% Max Sp every second. If Sp is insufficient or the skill is used again, the status will be canceled. The skill can be used during the channeling of [Rechargeable Incendiary Gun]
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Increases M. DMG Inc. by 16%, Wind DMG and Fire DMG by 24% while costing 1% Max Sp every second. If Sp is insufficient or the skill is used again, the status will be canceled. The skill can be used during the channeling of [Rechargeable Incendiary Gun]
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Increases M. DMG Inc. by 14%, Wind DMG and Fire DMG by 21% while costing 1% Max Sp every second. If Sp is insufficient or the skill is used again, the status will be canceled. The skill can be used during the channeling of [Rechargeable Incendiary Gun]
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Increases M. DMG Inc. by 12%, Wind DMG and Fire DMG by 18% while costing 1% Max Sp every second. If Sp is insufficient or the skill is used again, the status will be canceled. The skill can be used during the channeling of [Rechargeable Incendiary Gun]
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Increases M. DMG Inc. by 10%, Wind DMG and Fire DMG by 15% while costing 1% Max Sp every second. If Sp is insufficient or the skill is used again, the status will be canceled. The skill can be used during the channeling of [Rechargeable Incendiary Gun]
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Increases M. DMG Inc. by 8%, Wind DMG and Fire DMG by 12% while costing 1% Max Sp every second. If Sp is insufficient or the skill is used again, the status will be canceled. The skill can be used during the channeling of [Rechargeable Incendiary Gun]
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Increases M. DMG Inc. by 6%, Wind DMG and Fire DMG by 9% while costing 1% Max Sp every second. If Sp is insufficient or the skill is used again, the status will be canceled. The skill can be used during the channeling of [Rechargeable Incendiary Gun]
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Increases M. DMG Inc. by 4%, Wind DMG and Fire DMG by 6% while costing 1% Max Sp every second. If Sp is insufficient or the skill is used again, the status will be canceled. The skill can be used during the channeling of [Rechargeable Incendiary Gun]
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Increases M. DMG Inc. by 2%, Wind DMG and Fire DMG by 3% while costing 1% Max Sp every second. If Sp is insufficient or the skill is used again, the status will be canceled. The skill can be used during the channeling of [Rechargeable Incendiary Gun]
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