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Incendiary Gun

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Incendiary Gun
Active
Magic
Attack
5 ranks
Incendiary Gun
After preparing for 0.2 seconds, fires Energy Cannon toward targets in the front, dealing (M. ATK + Self STR x Self VIT/5) x 1440% Fire M.Atk to enemies in a 3 x 10-meter range. There is 14% chance to inflict [Burn] to the enemies. Deals additional 10% DMG to monsters
Shadow - Genos avatar
Skill type
Attack
Target
Enemy
Range
8 m
Charge time
0.20 s
Cooldown
1 s
Cast delay
1 s
Duration
0.20 s
SP cost
88
Damage
1,440%
Hits
3
Effect distance
10 m
Area width
3 m
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 5 coefficient
2,400%
×24 per damage event · Lv. 1: 1,440% → Lv. 5: 2,400%
Damage events per cast
3 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
2,400%
2,160%
1,920%
1,680%
1,440%
Hits
3
3
3
3
3
SP cost
136
124
112
100
88
Cooldown
1 s
1 s
1 s
1 s
1 s
Cast delay
1 s
1 s
1 s
1 s
1 s
Duration
0.20 s
0.20 s
0.20 s
0.20 s
0.20 s
Range
8 m
8 m
8 m
8 m
8 m
Skill points
1
1
1
1
1
Applied effects
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +10%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +10%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +10%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +10%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +10%
Description After preparing for 0.2 seconds, fires Energy Cannon toward targets in the front, dealing (M. ATK + Self STR x Self VIT/5) x 2400% Fire M.Atk to enemies in a 3 x 10-meter range. There is 30% chance to inflict [Burn] to the enemies. Deals additional 50% DMG to monsters After preparing for 0.2 seconds, fires Energy Cannon toward targets in the front, dealing (M. ATK + Self STR x Self VIT/5) x 2160% Fire M.Atk to enemies in a 3 x 10-meter range. There is 26% chance to inflict [Burn] to the enemies. Deals additional 40% DMG to monsters After preparing for 0.2 seconds, fires Energy Cannon toward targets in the front, dealing (M. ATK + Self STR x Self VIT/5) x 1920% Fire M.Atk to enemies in a 3 x 10-meter range. There is 22% chance to inflict [Burn] to the enemies. Deals additional 30% DMG to monsters After preparing for 0.2 seconds, fires Energy Cannon toward targets in the front, dealing (M. ATK + Self STR x Self VIT/5) x 1680% Fire M.Atk to enemies in a 3 x 10-meter range. There is 18% chance to inflict [Burn] to the enemies. Deals additional 20% DMG to monsters After preparing for 0.2 seconds, fires Energy Cannon toward targets in the front, dealing (M. ATK + Self STR x Self VIT/5) x 1440% Fire M.Atk to enemies in a 3 x 10-meter range. There is 14% chance to inflict [Burn] to the enemies. Deals additional 10% DMG to monsters
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Burning State Effect [Burning]

Enemy
Applied change
Fire Damage Reduction
+25%
Magic Defense
-25%

Burning Bleeding Effect

Enemy
Applied change
Hp Reduce
Del Hp %
+10%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide