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Piercing Shot

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Piercing Shot
Active
Physical
Attack
10 ranks
Piercing Shot
Shoot continuously at a target, and deal Phy. ATK *480% in Phy. DMG to enemies in the path with a 12% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped.
Skill type
Attack
Target
Enemy
Range
8 m
Cast time
3 s
Cooldown
1 s
Cast delay
1 s
Damage
480%
Effect distance
8 m
Area width
2 m
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
1,200%
×12 per damage event · Lv. 1: 480% → Lv. 10: 1,200%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
1,200%
1,120%
1,040%
960%
880.00%
800%
720%
640%
560%
480%
Cast time
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cooldown
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Range
8 m
8 m
8 m
8 m
8 m
8 m
8 m
8 m
8 m
8 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Description Shoot continuously at a target, and deal Phy. ATK *1200% in Phy. DMG to enemies in the path with a 30% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped. Shoot continuously at a target, and deal Phy. ATK *1120% in Phy. DMG to enemies in the path with a 28% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped. Shoot continuously at a target, and deal Phy. ATK *1040% in Phy. DMG to enemies in the path with a 26% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped. Shoot continuously at a target, and deal Phy. ATK *960% in Phy. DMG to enemies in the path with a 24% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped. Shoot continuously at a target, and deal Phy. ATK *880% in Phy. DMG to enemies in the path with a 22% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped. Shoot continuously at a target, and deal Phy. ATK *800% in Phy. DMG to enemies in the path with a 20% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped. Shoot continuously at a target, and deal Phy. ATK *720% in Phy. DMG to enemies in the path with a 18% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped. Shoot continuously at a target, and deal Phy. ATK *640% in Phy. DMG to enemies in the path with a 16% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped. Shoot continuously at a target, and deal Phy. ATK *560% in Phy. DMG to enemies in the path with a 14% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped. Shoot continuously at a target, and deal Phy. ATK *480% in Phy. DMG to enemies in the path with a 12% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Bleeding Effect [HP Loss]

Enemy
Applied change
Physical Attack
-25%

HP Loss Effect

Enemy
Applied change
Hp Reduce
Del Hp %
+20%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide