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Rapid Shower

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Rapid Shower
Active
Physical
Attack
10 ranks
Rapid Shower
Shoot continuously at a target, dealing Phy. ATK *400% in Phy. DMG. Spend 1 bullet. Must be used with a pistol equipped.
Skill type
Attack
Target
Enemy
Range
5 m
Cooldown
1 s
Cast delay
1 s
Damage
400%
Hits
3
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
1,120%
×11.20 per damage event · Lv. 1: 400% → Lv. 10: 1,120%
Damage events per cast
3 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
1,120%
1,040%
960%
880.00%
800%
720%
640%
560%
480%
400%
Hits
3
3
3
3
3
3
3
3
3
3
Cooldown
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Range
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Count: 1
Self
Count: 1
Self
Count: 1
Self
Count: 1
Self
Count: 1
Self
Count: 1
Self
Count: 1
Self
Count: 1
Self
Count: 1
Self
Count: 1
Description Shoot continuously at a target, dealing Phy. ATK *1120% in Phy. DMG. Spend 1 bullet. Must be used with a pistol equipped. Shoot continuously at a target, dealing Phy. ATK *1040% in Phy. DMG. Spend 1 bullet. Must be used with a pistol equipped. Shoot continuously at a target, dealing Phy. ATK *960% in Phy. DMG. Spend 1 bullet. Must be used with a pistol equipped. Shoot continuously at a target, dealing Phy. ATK *880% in Phy. DMG. Spend 1 bullet. Must be used with a pistol equipped. Shoot continuously at a target, dealing Phy. ATK *800% in Phy. DMG. Spend 1 bullet. Must be used with a pistol equipped. Shoot continuously at a target, dealing Phy. ATK *720% in Phy. DMG. Spend 1 bullet. Must be used with a pistol equipped. Shoot continuously at a target, dealing Phy. ATK *640% in Phy. DMG. Spend 1 bullet. Must be used with a pistol equipped. Shoot continuously at a target, dealing Phy. ATK *560% in Phy. DMG. Spend 1 bullet. Must be used with a pistol equipped. Shoot continuously at a target, dealing Phy. ATK *480% in Phy. DMG. Spend 1 bullet. Must be used with a pistol equipped. Shoot continuously at a target, dealing Phy. ATK *400% in Phy. DMG. Spend 1 bullet. Must be used with a pistol equipped.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Quick Hail of Bullets - Reload

Self
Applied change
Bullet Load
Count
1
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide