Soft Sole Hiking Boots
Made of magic mud, the sole feels like the cotton. Suitable for adventurous youths.
- Max stack
- 99
- NPC sell price
- 4,800 Zeny
- Exchange eligible
- Yes
- Equipment type
- Shoes
- Card slots
- 0
- Maximum refinement
- +15
Choose an equipment configuration
Each option is a separate client item with its own exact effects and card slots.
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +120
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +0.4 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Vitality +8 Strength +4 Movement Speed +10% Max HP +2,500 Dexterity +4
- Move SPD +10% VIT +8, Str +4, Dex +4
- Ignore Physical Defense +4%
- Max HP +2500
- Physical Penetration +3%
- Effects of [HP Potion Cast] and [MP Potion Cast] +40%; When Refinement +8, Ignore DEF +4%; When Refinement +12, Phy. Pen +3%; When Refinement +15, Phy. Pen +4%
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
Max Hp +300, physical defense +15
Max Hp +300, physical defense +15
Tier II
Max Hp +350, physical defense +15
Max Hp +350, physical defense +15
Tier III
Max Hp +350, physical defense +15, Str +1.
Max Hp +350, physical defense +15, Str +1.
Materials needed
Tier IV
Max Hp +350, physical defense +15, Str +1.
Max Hp +350, physical defense +15, Str +1.
Materials needed
Tier V
When health is below 50%, the summoned hell plants and life forms deal damage, allowing the player to recover 10% of maximum health and maximum mana, with a built-in Cooldown Time of 15 seconds, and takes effect after wearing for 30 seconds.
When health is below 50%, the summoned hell plants and life forms deal damage, allowing the player to recover 10% of maximum health and maximum mana, with a built-in Cooldown Time of 15 seconds, and takes effect after wearing for 30 seconds.
Tier VI
Footgears Infuse Equipment Upgrade Attribute [Sixth Tier] Universal
Max HP +500; Holy, Ghost, Dark, Poison, Neutral RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Footgears Infuse Equipment Upgrade Attribute [Sixth Tier] Universal
Poisoning Resistance +7.5%
Holy Resistance +7.5%
Dark Resistance +7.5%
Ghost Resistance +7.5%
Neutral Resistance +7.5%
Tier VII
Shoes Infuse Equipment Upgrade attribute [Tier 7] general.
Max HP +500; Holy, Thought, Dark, Poison, No attribute resistance +7.5% (Effective when Refine +17 in the main Equipment slot or when shadow Equipment progress reaches 70% in the shadow Equipment slot)
Shoes Infuse Equipment Upgrade attribute [Tier 7] general.
Poisoning Resistance +7.5%
Holy Resistance +7.5%
Dark Resistance +7.5%
Ghost Resistance +7.5%
Neutral Resistance +7.5%
Tier VIII
##44727581
Max HP +1000; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727581
Insect Resistance +5%
Undead Resistance +5%
Angel Resistance +5%
Demon Resistance +5%
Plant Resistance +5%
Formless Resistance +5%
Brute Resistance +5%
Fish Resistance +5%
Dragon Resistance +5%
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.