The Chosen’s Armor
The gears of fate rolled quietly, and the soldiers embarked on their journey.
- Max stack
- 99
- NPC sell price
- 4,800 Zeny
- Exchange eligible
- Yes
- Equipment type
- Armour
- Card slots
- 0
- Maximum refinement
- +15
Choose an equipment configuration
Each option is a separate client item with its own exact effects and card slots.
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +243
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1.2 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Immune Status
- Str +12, Dex +12 Max HP +4000 Immune to Fear [Grand Cross]'s Phy. ATK DMG +20% [Spear Formation - Blood Cross]'s DMG +10%
- Physical Defense +10% Strength +12 Magic Defense +1% Max HP +4,000 Dexterity +12
- Phy. DEF +10% For every Refinement +1, M. DEF + 1%
- Magic Attack +2% Physical Attack +2% Physical Damage +1% Magic Damage +1%
- Atk & M.Atk +2%. When refining reaches +5, gain Atk & M.Atk +2%. When refining reaches +10, gain Atk & M.Atk +3%. When refining reaches +15, gain Atk & M.Atk +5%. Starting from refined +8, every +1 refining increases physical damage and magic damage by 1% (up to 8%).
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
Max Hp +500, physical defense +30
Max Hp +500, physical defense +30
Tier II
Max Hp +500, physical defense +30
Max Hp +500, physical defense +30
Tier III
Max Hp +500, Physical Defense +30, Str +1
Max Hp +500, Physical Defense +30, Str +1
Materials needed
Tier IV
Max Hp +500, Physical defense +30, Dex +1
Max Hp +500, Physical defense +30, Dex +1
Materials needed
Tier V
Under abnormal conditions, recover 2% of maximum health every 1 second, lasting for 5 seconds, with an internal Cooldown Time of 15 seconds; for each abnormal status carried by the user, physical damage and Magic Reduc. increase by 1%, effective after 30 seconds of wearing.
Under abnormal conditions, recover 2% of maximum health every 1 second, lasting for 5 seconds, with an internal Cooldown Time of 15 seconds; for each abnormal status carried by the user, physical damage and Magic Reduc. increase by 1%, effective after 30 seconds of wearing.
Effect
Add Buff
Tier VI
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP +500; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VII
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +500; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VIII
##44727575
Max HP +1000; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Insect Resistance +5%
Undead Resistance +5%
Angel Resistance +5%
Demon Resistance +5%
Plant Resistance +5%
Formless Resistance +5%
Brute Resistance +5%
Fish Resistance +5%
Dragon Resistance +5%
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.