- Max stack
- 99
- NPC sell price
- 9,600 Zeny
- Exchange eligible
- Yes
- Equipment type
- Armour
- Card slots
- 1
- Maximum refinement
- +15
Choose an equipment configuration
Each option is a separate client item with its own exact effects and card slots.
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +243
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1.2 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Immune Status
- Str +12, Dex +12 Max HP +4000 Immune to Fear [Grand Cross]'s Phy. ATK DMG +20% [Spear Formation - Blood Cross]'s DMG +10%
- Physical Defense +10% Strength +12 Magic Defense +1% Max HP +4,000 Dexterity +12
- Phy. DEF +10% For every Refinement +1, M. DEF + 1%
- Magic Attack +2% Physical Attack +2% Physical Damage +1% Magic Damage +1%
- Atk & M.Atk +2%. When refining reaches +5, gain Atk & M.Atk +2%. When refining reaches +10, gain Atk & M.Atk +3%. When refining reaches +15, gain Atk & M.Atk +5%. Starting from refined +8, every +1 refining increases physical damage and magic damage by 1% (up to 8%).
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
Max Hp +500, physical defense +30
Max Hp +500, physical defense +30
Tier II
Max Hp +500, physical defense +30
Max Hp +500, physical defense +30
Tier III
Max Hp +500, Physical Defense +30, Str +1
Max Hp +500, Physical Defense +30, Str +1
Materials needed
Tier IV
Max Hp +500, Physical defense +30, Dex +1
Max Hp +500, Physical defense +30, Dex +1
Materials needed
Tier V
Under abnormal conditions, recover 2% of maximum health every 1 second, lasting for 5 seconds, with an internal Cooldown Time of 15 seconds; for each abnormal status carried by the user, physical damage and Magic Reduc. increase by 1%, effective after 30 seconds of wearing.
Under abnormal conditions, recover 2% of maximum health every 1 second, lasting for 5 seconds, with an internal Cooldown Time of 15 seconds; for each abnormal status carried by the user, physical damage and Magic Reduc. increase by 1%, effective after 30 seconds of wearing.
Effect
Add Buff
Tier VI
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP +500; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VII
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +500; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VIII
##44727575
Max HP +1000; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Insect Resistance +5%
Undead Resistance +5%
Angel Resistance +5%
Demon Resistance +5%
Plant Resistance +5%
Formless Resistance +5%
Brute Resistance +5%
Fish Resistance +5%
Dragon Resistance +5%
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.
Crafting
Everything needed to make this item and where it is used.
Craft this item
Gather the required materials, then pay the crafting cost.
Crafting cost
250,000 Zeny