- Max stack
- 99
- NPC sell price
- 9,600 Zeny
- Exchange eligible
- Yes
- Equipment type
- Armour
- Card slots
- 1
- Maximum refinement
- +15
Choose an equipment configuration
Each option is a separate client item with its own exact effects and card slots.
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +196
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Luck +20 Physical Damage +1% Large-size Damage +5% Magic Defense +1% Physical Defense +10% Attack Speed +10% Max HP +3,600 Strength +8
- Luk +20, Str +8 Gear Attack SPD +10% Max HP +3600 Phy. DEF +10% For every Refinement +1, M. DEF +1%
- Critical Damage +3%
- When Luk reaches 70, Crit.DMG +3%; When Luk reaches 100, Crit.DMG +5%; When Luk reaches 130, Crit.DMG +7%
- Critical Damage +5%
- Melee Phy. DMG +4%
- Critical Damage +7%
- When refining reaches +5, damage dealt to L-size Monsters is increased by 5%. When refining reaches +10, melee physical damage is increased by 4%. When refining reaches +15, melee physical damage is increased by +8%.
- Physical Damage +4%
- Starting from refined +8, every +1 refining increases physical damage by1% (up to 8%).
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
Max Hp +450, physical defense +25
Max Hp +450, physical defense +25
Tier II
Max Hp +450, physical defense +25
Max Hp +450, physical defense +25
Tier III
Max HP +500, Physical Defense +25, Str +1
Max HP +500, Physical Defense +25, Str +1
Materials needed
Tier IV
Max HP +500, Physical Defense +25, Str +1
Max HP +500, Physical Defense +25, Str +1
Materials needed
Tier V
When receiving more than 50% of the maximum health damage in a single instance (excluding health loss), the single physical or magical damage received (excluding health loss) in the next 2 seconds will not exceed 20%, and it will take effect after wearing it for 30 seconds.
When receiving more than 50% of the maximum health damage in a single instance (excluding health loss), the single physical or magical damage received (excluding health loss) in the next 2 seconds will not exceed 20%, and it will take effect after wearing it for 30 seconds.
Tier VI
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP +500; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VII
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +500; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VIII
##44727575
Max HP +1000; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Insect Resistance +5%
Undead Resistance +5%
Angel Resistance +5%
Demon Resistance +5%
Plant Resistance +5%
Formless Resistance +5%
Brute Resistance +5%
Fish Resistance +5%
Dragon Resistance +5%
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.
Crafting
Everything needed to make this item and where it is used.
Craft this item
Gather the required materials, then pay the crafting cost.
Crafting cost
250,000 Zeny