Ninja Clothes·Cold Night Song
Legend has it that the clothing is worn by the best sneakers in an island country in the Middle East.
- Max stack
- 99
- NPC sell price
- 4,800 Zeny
- Exchange eligible
- Yes
- Equipment type
- Armour
- Card slots
- 0
- Maximum refinement
- +15
Choose an equipment configuration
Each option is a separate client item with its own exact effects and card slots.
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +196
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Luck +20 Physical Damage +1% Large-size Damage +5% Magic Defense +1% Physical Defense +10% Attack Speed +10% Max HP +3,600 Strength +8
- Luk +20, Str +8 Gear Attack SPD +10% Max HP +3600 Phy. DEF +10% For every Refinement +1, M. DEF +1%
- Critical Damage +3%
- When Luk reaches 70, Crit.DMG +3%; When Luk reaches 100, Crit.DMG +5%; When Luk reaches 130, Crit.DMG +7%
- Critical Damage +5%
- Melee Phy. DMG +4%
- Critical Damage +7%
- When refining reaches +5, damage dealt to L-size Monsters is increased by 5%. When refining reaches +10, melee physical damage is increased by 4%. When refining reaches +15, melee physical damage is increased by +8%.
- Physical Damage +4%
- Starting from refined +8, every +1 refining increases physical damage by1% (up to 8%).
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
Max Hp +450, physical defense +25
Max Hp +450, physical defense +25
Tier II
Max Hp +450, physical defense +25
Max Hp +450, physical defense +25
Tier III
Max HP +500, Physical Defense +25, Str +1
Max HP +500, Physical Defense +25, Str +1
Materials needed
Tier IV
Max HP +500, Physical Defense +25, Str +1
Max HP +500, Physical Defense +25, Str +1
Materials needed
Tier V
When receiving more than 50% of the maximum health damage in a single instance (excluding health loss), the single physical or magical damage received (excluding health loss) in the next 2 seconds will not exceed 20%, and it will take effect after wearing it for 30 seconds.
When receiving more than 50% of the maximum health damage in a single instance (excluding health loss), the single physical or magical damage received (excluding health loss) in the next 2 seconds will not exceed 20%, and it will take effect after wearing it for 30 seconds.
Tier VI
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP +500; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VII
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +500; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VIII
##44727575
Max HP +1000; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Insect Resistance +5%
Undead Resistance +5%
Angel Resistance +5%
Demon Resistance +5%
Plant Resistance +5%
Formless Resistance +5%
Brute Resistance +5%
Fish Resistance +5%
Dragon Resistance +5%
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.