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Improve Concentration II — Inherited

Back to inheritance
Inherited skill values
This page uses the Skill Inheritance version from the game client. Its values and scaling can differ from the original class skill with the same name.
Improve Concentration II
Inherited version
Passive
10 ranks
Improve Concentration II
If there is no movement within 1 second, increase 8%'s Final Damage Bonus.
Duration
1 s
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Improve Concentration (Stand still)

Max-level result Final Damage At Lv. 10
+12.50%
Scaling rule
+0.50% × skill level + 7.50%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Duration
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Applied effects
Self
Final Damage: +12.50% +0.50% × skill level + 7.50%
Self
Final Damage: +12% +0.50% × skill level + 7.50%
Self
Final Damage: +11.50% +0.50% × skill level + 7.50%
Self
Final Damage: +11% +0.50% × skill level + 7.50%
Self
Final Damage: +10.50% +0.50% × skill level + 7.50%
Self
Final Damage: +10% +0.50% × skill level + 7.50%
Self
Final Damage: +9.50% +0.50% × skill level + 7.50%
Self
Final Damage: +9% +0.50% × skill level + 7.50%
Self
Final Damage: +8.50% +0.50% × skill level + 7.50%
Self
Final Damage: +8% +0.50% × skill level + 7.50%
Description If there is no movement within 1 second, increase 12.5%'s Final Damage Bonus. If there is no movement within 1 second, increase 12%'s Final Damage Bonus. If there is no movement within 1 second, increase 11.5%'s Final Damage Bonus. If there is no movement within 1 second, increase 11%'s Final Damage Bonus. If there is no movement within 1 second, increase 10.5%'s Final Damage Bonus. If there is no movement within 1 second, increase 10%'s Final Damage Bonus. If there is no movement within 1 second, increase 9.5%'s Final Damage Bonus. If there is no movement within 1 second, increase 9%'s Final Damage Bonus. If there is no movement within 1 second, increase 8.5%'s Final Damage Bonus. If there is no movement within 1 second, increase 8%'s Final Damage Bonus.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Improve Concentration (Stand still)

Self
Applied change
Final Damage
+12.50%
Formula: +0.50% × skill level + 7.50%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide