Source: Improve Concentration (Stand still)
- Max-level result Final Damage At Lv. 10
- +12.50%
- Scaling rule
- +0.50% × skill level + 7.50%
- Affects
- Self
Source: Improve Concentration (Stand still)
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| Duration |
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
| Applied effects |
|
|
|
|
|
|
|
|
|
|
| Description | If there is no movement within 1 second, increase 12.5%'s Final Damage Bonus. | If there is no movement within 1 second, increase 12%'s Final Damage Bonus. | If there is no movement within 1 second, increase 11.5%'s Final Damage Bonus. | If there is no movement within 1 second, increase 11%'s Final Damage Bonus. | If there is no movement within 1 second, increase 10.5%'s Final Damage Bonus. | If there is no movement within 1 second, increase 10%'s Final Damage Bonus. | If there is no movement within 1 second, increase 9.5%'s Final Damage Bonus. | If there is no movement within 1 second, increase 9%'s Final Damage Bonus. | If there is no movement within 1 second, increase 8.5%'s Final Damage Bonus. | If there is no movement within 1 second, increase 8%'s Final Damage Bonus. |